Wicker

Wicker

Thursday, December 31, 2015

Game Break January 3rd

No session was held on 1/3/2016 – New Year’s Weekend. Jake is out of town in Disney World with family. This marks 3 weeks off of the game, to resume for the final session 1/10/2016.

Game Break December 27th

No session was held on 12/27/2015 – Christmas Weekend. Justin was traveling in Ohio.  

Game Break December 20th

No session was held on 12/20/2015 – Jake had a rehearsal dinner for a wedding to attend that evening.  

Game Break November 29th

No session was held on 11/29/2015 – the Sunday after Thanksgiving. Justin was in or traveling home from Iowa, and Jacob was traveling home from Arkansas.  

Session 60

Date: 12/13/2015
Attending: Jake, Joey, Justin, Aaron
Absent: Dave – at Texans game
Start Time: 7:30 pm
End Time: 10:45 pm
XP awarded: 10,000
Game time elapsed: 3 days
Enemies Defeated:  Battlebriar

Notes:
After slaying the dragon the knights pull out of the forest and camp in the fields. In the light of day, after some discussion, they decide to try to cut quickly through the forest and risk the dragons rather than take the longer route around the Varian Forest.

They move through the woods, noting how quiet it is. Around midday they come upon a dragon that is sleeping, and see that he is covered with twigs and vines, seemingly blanketed in wicker. The sneak past and push on.

Late afternoon they arrive at a mound that rises 70 feet in the air, and seems untouched by the dragons’ rampage. Examining it the party realizes that it is a wicket shell that has been overgrown with moss and lichen. Both Bajol and Feydor can sense evil within the shell. Frumious attempts to consecrate it, but the spell only causes a 6 foot by 3 foot patch to become brittle and shatter. The knights, without Fyn to play Chicken Little, head in.

They traverse a short maze of tunnels through the wicker dome, and arrive in a central room. Hanging from a vine is the top half of a human body wearing the tattered remains of a Illmarian uniform.  He is missing everything below his navel, but thick black vines are growing up into his abdominal cavity, and are pulsating with a thick blackish sap.  One arm is missing at the shoulder, and one just an inch above his elbow joint. Vines encircle his head growing into his ears and nose, and they are wrapped around his jaw. He is constantly repeating “It’s underneath Halvenspring, that’s all I know” over and over in an agonized voice.

When the knights enter the room, he looks over at them and says, “You are not him. His guardian is coming. Please kill me.” They question him briefly – he appears to have been captured and interrogated by the Wicker King, but was only able to reveal that the Illmarians are looking for something underneath Halvenspring (he doesn’t know what). The party kills him just as the ground erupts in an explosion of twigs and wood, and a beast made of vine and thorns springs out at them. It has six legs and is brutally viscous, but the knights are able to slay it before it does too much damage.

They exit the mound, travel for a few more hours, and rest in the Varian Wood. They then get up and continue their journey. They exit the forest after lunch and enter the Broken Hills. Resting that night they continue onward and arrive at the outskirts of Halvenspring late the next afternoon.

Halvenspring is in pitched battle. A supernatural storm blackens the sky, and rains fire, lighting, and acid down on everything suffusing the whole area with a red and purple light. Illmarians and Tainted Ones are everywhere and are fighting each other while also trying to take the town.  Flaming meteors fall sending Tainted Ones and Illmarians alike flying, and setting the fields aflame.

Frumious summons a giant eagle and Little Baskins mounts it with instructions to find Osgood and tell him that the knights are heading to the tomb. The party rides around the battle north to the spring. They find it a short ways away from where the Carrion King, fully revealed, squares off against an incredibly old redcap who seems to be more than holding his own against the fallen solarian. The two throw mighty magic back and forth, and the knights duck down towards the waterfall just as one of them opens a gate.

In the cleft of the hill carved by the spring’s water fall is an area of relative calm. Only the distant sounds of battle intrude. The party passes through the waterfall and find a small shallow cave beyond. Searching the back of the cave (and lamenting the absence of Fyn) they get lucky and find a secret door, which also luckily is unlocked (did I mention that Dave sprang his absence on me at the last minute?). They enter the tomb.

The tomb is constructed of white bricks, walls ceiling and floor. They use light spells for illumination and leave Brutus and Zephyr at the door, which they shut. Frumious receives a panicked thought from Little Baskins. He scrys on the weasel and sees Osgood and a group of villagers fighting street to street for survival – all thoughts of holding the town gone. Suddenly everyone stops – Halvenspringers, Tainted Ones, Illmarians, and turns to gape in one direction. Frumious asks Baskins what he sees. Little Baskins replies, “You know those really big things that look like you guys only much bigger? Well what I’m looking at can only be their god.” Frumious tells Little Baskins to run, and then breaks contact.

The party moves into the tomb which strangely wasn’t trapped (no fault for going to the game Dave, but wish I knew sooner). They pass many chambers, some obviously filled with treasure, but stay on the central path until they arrive in a room with a massive water clock in the corner and large unadorned stone doors. Through the doors they see rows and rows of mechanical men standing at the ready with greatswords aloft. Returning to the clock they again lament the absence of Fyn since none present know about devices, and how they are disabled or figured out.

Eventually they discover that the clock tracks months and seasons and that the bricks in the floor are just tiles that can be removed. The clock drains into the floor under the tiles, and there are basins in rows of 10, each basin filling over a year. They figure out which decade is the current one and find that there are letters in each basin – this decade’s password is “solace.” They announce it to the mechanical men, and the constructs relax to an “at ease” position.  The cavern is immense, and they pass thousands of the automatons before arriving at the other side. Moving through doors they continue down halls until arriving once again at two stone doors. Entering they find themselves on a narrow rail-less stone bridge (2 ½ feet wide), supported on columns, that extends over a vast gulf of darkness. As their light only illuminates about 10 feet they have no idea how large the room is – how high up the bridge, or how far the walls and roof. They walk that narrow bridge into darkness for several hundred yards when an immense voice rings out, offering to eat them – but questioning who and what they are. Realizing that this is the wyrm, they start to try to bribe him, offering books and gear. The wyrm, who gives his name as Atreyus, does not seem to be too interested in the things offered. He asks to see Bajol’s armor. Bajol tells him it was made by Ellicor and reluctantly reveals it. The voice immediately grows both fearful and wrathful and says, “No, it was not made by Ellicor! Get out! Begone from here!” They party hurries along the bridge finally crossing the void and exiting through the far door.

After wandering down more halls, they come to another antechamber with plain unadorned stone doors. Opening the doors, they see a vast room filled with coffins and bodies where hundreds of spectres and ghosts swarm about filling the air. About this time Bajol gets a panicked thought from Zephyr. He has been attacked and is in pain. Bajol immediately dismisses him, and Feydor summons Brutus to him. Brutus arrives with a huge gash out of his flank. The knight summarize that one of the major player has entered the tomb.

After a little experimentation the knights realized that you had to walk through the room while reciting the prayers identified by Aramus. When they do the spectres part and allow them to walk through. The path leads to a very ornate stone door.

Opening it and stepping through the knights find themselves in a large room, but not a massive cavern or hall like the previous ones. The whole thing is made out of polished white stone. Columns support the ceiling here and there, and in the center of the room is a stone dais where the body of a beautiful woman lies on a matting of white material. A groove is carved in a circle around the dais on the floor, with a channel that leads away and into the wall. The groove and channel are filled with clear water.

Suddenly out of the shadows in the corner of the room steps a dark figure. He is tall and exceedingly beautiful, but crackles with a dark energy. From his back spring feathered wings, that are barely white at the tips, the rest being variations of red and black. A halo of dark flames surrounds his head. A massive two handed sword is strapped to his back.

Completely ignoring the party he steps forward and addresses the body on the dais. In his short speech it is clear that this is Culminos. The party shouts out and tries to move towards him but find themselves unable to approach – held away by an invisible force. Culminos sneers at them, belittles them, and tells them that they cannot approach, contend, or resist him because he is divine. At that moment Ellicor springs out of Bajol’s breastplate, and shouts “Not anymore!” as he makes a flying tackle at Cuminos, passing through him as if Ellicor had no substance. When Ellicor come out the other side of Culminos he is cradling a brightly glowing orb of light in his hands. In that moment the party realizes the truth about the wyrm Atreyus’ statement. Ellicor did not make Bajol’s armor – Ellicor IS Bajol’s armor.

Culminos suddenly seems reduced somewhat in stature and the party finds that they can approach him. They draw their weapons and charge. End Session


Friday, December 18, 2015

Session 59

Date: 12/6/2015
Attending: Jake, Joey, Justin, Dave, Aaron
Absent: None
Start Time: 7:45 pm
End Time: 10:30 pm
XP awarded: 12,000
Game time elapsed: 4 days
Enemies Defeated:  Dragon. Big one.

Notes:
The party rides away from the burning inn all night and the full next day. Stopping exhausted they rest for the night on the 19th of Summer Waxing. While Bajol is on watch a shadow pops up and moves independently. The following exchange occurs:
Bajol: Identify yourself.
Shadow: I’m one you have talked to before.
Bajol: What do you want?
Shadow: Your location and intentions.
Bajol: Identify yourself.
Shadow: In this age I am known as the Lord of Shadows.
Bajol: Begone foul creature!
Bajol then brandishes his holy symbol and the shadow dissipates.

In the morning Frumious sends a message to Ellicor.

Been visited by some of your old dark friends also encountered Culminos’ followers. We’re fulfilling last orders given – will we see you? Soon?

The reply from Ellicor is:

Wicker seems to have beaten shadow. Crows converging on your home. Giants arrive game over. Culminos on shore, influence but not enter. See in tomb.

The party keeps riding, and that day they break out of the hills and enter plains. That night they stop to attempt to speak with dead. First they try Aramus and the spell is successful.

1) How does one go about obtaining this decade’s password required by the mechanical men to gain access to the ladies tomb without fighting?

A) Carefully decipher from the clock in the antechamber of the Mechanical Men.

2) What sort of bribes will the wyrm accept?

A) Gnomeflesh, unique magic, gems

3) What are the names of the prayers, in order, that are required by the Revered Dead in order to gain access to the tomb of the lady?

A) The Gloria Omnone, the Benediction of the Solarians, the Acknowledgement of Creation, and the Thanks of the Dead.

4, 5, 6) What are the words in order of 4)the Benediction, 5) the Acknowledgement, and 6) the Thanks of the Dead?

A) Aramus gives the prayers. The Gloria Omnone is already known by Frumious.

They next try to Speak with Dead on Fingali, and lo and behold it is successful (rolled a 1 on his will save).

1) What are the intentions of the God King of the Giants?

A) Total dominion here, above, and below.

2) Did you pass along information from the Scrolls of Epic Legend you destroyed to anyone else?

A) Yes.

3) Who did you give the info to?

A) Astros

At this point the party realizes (with a little prompting from the very gracious DM) that dwarves in this world change to stone upon death, yet they have been carrying around Fingali’s corpse as if he were a human for 2 weeks.

4) Why has your corpse not become stone?

A) I did not know that in taking service with the God King that I would be remade and serve him in life and beyond.

5) What purpose does the God King have for obtaining the Words of Power?

A) He searches for the 13th Word, the Word of Creation.

6) From whence does the God King draw his power?

A) I do not know, but Astros believes it is from worship.

Having answered the last question, the party throws the corpse on the campfire. It ignites but then jumps up and attempts to flee. They haul it back and watch it burn away. The knights then realize that the God King has probably heard every conversation they have had since acquiring Fingali’s corpse.

They rest the night and begin journeying across the pains. They camp again and notice that the Varian Forest seems to be on fire in places. They keep on the next day and enter the Varian Forest at dusk. They encounter a dragon, who during a short exchange realizes that they are the Knights of Mist Valley and according to songs previously slew a dragon (Nolan’s exaggeration of them sneaking by the slumbering dragon early in the game). It attacks to revenge its fellow.


The party fights and slays the dragon. End Session

Session 58

Date: 11/22/2015
Attending: Jake, Joey, Justin, Dave
Absent: Aaron – out of town Africa
Start Time: 7:30 pm
End Time: 10:40 pm
XP awarded: 8,000
Game time elapsed: 1 day
Enemies Defeated:  the Knights of Culminos (but only the violinist confirmed slain)

Notes:
The knights ride west into the hills, trying to make a bee line for Halvenspring. The going is rough, and the rocky hills and scattered foliage make for slow going. Shortly after lunch they notice that there is a distinct lack of wildlife in the area, and the vegetation seems unhealthy.  They press onward but keep an eye on the plant life, and slowly watch it progress into complete blight as they ride. That evening after the sun sets they spy a building on top of a hill about 2 miles distant, by seeing the light in the windows.

They press on to find a low one story inn named the Hill Pillow. Bajol detects evil and notices that the air seems filled with an evil miasma. They enter the inn and are greeted by the proprietor, a withered crone who introduces herself as Noella. The party is struck by the noticeable lack of conversation in the tap room and scans the patrons.

Against the wall next to the giant fireplace is a youth playing a melancholy tune on a violin. Across font him flanking the fireplace is a woodsman with a bow leaning against the wall. At a table a fat Halfling chortles to himself as he plays with a set of cups and dice, and at another table is a man with a long thin waxed mustache idly toying with a dagger. Three young women stare off into space at a third table, and finally at a fourth table four stout peasants hunch over tankards.

The knights swagger in, and begin talking to everyone. The mustachioed man is openly hostile, the violinist seems absent, and the woodsman is rudely reserved. The women seem in shock. Fyn steps out onto the porch and has a pleasant conversation with the fat halfing (who goes out as well) while Bajol has an aggressive exchange with the mustache wearer and the woodsman. Fyn and the Halfling realize that they are on opposing sides and both reenter the inn, right as things build to ahead with Bajol and the others. Frumious meanwhile has been trying to speak with the women, who ask for help.  He sends them (and the peasants, their servants) to their rooms. They exit. When Frumious confronts the violinist, who he has identified as magically communicating with another far distant – the violinist’s voice changes and says, “I have landed at the shore. You killed my servant, now try my knights.” Realizing that this group of adventurers serve Culminos the banished Solarian, the room immediately erupts into violence.

Bajol rather quickly slays the violinist. The Woodsman is an archer, the mustachioed man deftly fights with a rapier, the fat halfling throws knives and sneak attacks, and Noella is an arcane caster. A rather bloody battle ensues, and the Knight of Culminos fall back into the hallway that leads to the rooms. The Knights of Mist Valley follow but find Noella’s spells and the woodsman’s arrows make for hard going. Realizing that the women and peasants from before have been slain at this point, the party sets fire to the inn. They back out as the inn burns, trying to barricade the hall to trap the Knights of Culminos within. Bajol discovers a secret door in the fire place which leads down to a hidden room. The room is covered in bodies in various states of decomposition, and has a blood stained altar in the center. The party rides out into the night as the Hill Pillow burns behind them. End Session

Thursday, November 19, 2015

Session 57

Date: 11/15/2015
Attending: Jake, Joey, Justin, Dave
Absent: Aaron – out of town for work
Start Time: 7:36 pm
End Time: 10:25 pm
XP awarded: 5,050
Game time elapsed: 3 days
Enemies Defeated:  4 fire giants, 2 stone giants

Notes:
The party divvies up Fingali’s things and then gives Fyn a whole day to search the crypts in an attempt to find what Fingali was looking for. In one of the sarcophaguses Fyn finds an inscription behind an old skeleton. The inscription is translated by Frumious to read, “Separated in death from his brother who rests in the Lady’s burial place under the spring of Halven.”  Summarizing that this is what Fingali was looking for, the party decided to attempt to speak with dead with the coffin’s resident. The spell is successful (failed Will save) and Frumious has 6 questions. The questions and their answers are as follows:

1) What is your name?
 A: Arameth
2) What is your brother’s name?
A: Nurvic

3) Why is your brother in the Lady’s tomb?
A: We devoted our lives to protecting the location of and access to the tomb of the Lady. When Nurvic died he was placed beside her so that he could protect her even in death.

4) How does one access the tomb of the Lady?
A: to access the tomb one must know the location, bypass the traps, slay or pacify the Guardians, and open the door.

5) Who are the Guardians, and how may they be pacified?
A: The mechanical men can be by passed by saying this decade’s password. The wyrm may be bribed. The Revered Dead will stand aside for those reciting the correct sequence of prayers.

6) What organization were you and your brother a part of in life?
A: None.

The party then discussed next steps, considering a trip to Illmar, discarding a direct assault on the giants, listing the facts as they know them, etc… Frumious used the message spell to deliver the following message to Osgood in Halvenspring (remember message and answer 25 words or less each):

What is latest? We in Mooncrest, headed to Halvenspring. Army of Giants invaded Caer Wynnic. We have slain Marquis Daedalus. Name major players in Halvenspring?

Answer:

Firnockt is a battlefield. Dwarves hold the run. Shadows, men, and Tainted fight in trees. Dragons in hills. Ground blood soaked. Sky smoke and flame.

Then Frumious had a similar exchange with Ellicor, where Frumious checks in via a message spell and receives this answer:

Puppet King was in Avonhollow, suddenly disappeared. Things building to a head. If I reveal myself will instigate. God King marches to Halvenspring. Arrive first.

The knights decide to ride straight to Halvenspring after receiving these messages. They take the road west out of Mooncrest and ride for a day. That night a fleeing soldier shares their campfire and tells them that he was part of the army Albus Wynnic mustered to confront Mario in Goldmeadow, and the King’s army was routed.  He said that Mario’s army did have undead but what cinched the deal was the Mossreachean force was attacked by a horde of shadows. The soldier, whose name was Joe because I’ve come up with enough unique names for this campaign thank you very much, said he headed north and passed through Carradeen which was in chaos – the King had not returned (no one knows if he survived the battle with Mario’s) and most of the government was missing. He continued on north, hoping to seek refuge in Phaerus Keep only to find the keep burning (he saw from a distance and doesn’t know the details). Bajol suggested to him that he continue on east to Shadowmount where he could find safety.


They ride west for another day, camping where the road turns north to Phaerus keep. Early in the morning (last watch) they are spotted by a patrol of giants, and the knights are forced to defend themselves. They then begin riding due west into the hills, making a bee line to Halvenspring. End Session

Session 56

Date: 11/8/2015
Attending: Jake, Aaron, Joey, Justin, Max observing
Absent: Dave – Wendy recovering from eye surgery
Start Time: 7:20 pm
End Time: 10:20 pm
XP awarded: 6,250
Game time elapsed: 2 days
Enemies Defeated:  Fingali

Notes:
The session begins with the party riding towards Mooncrest which they reach that evening. The gate guards wave them through and they enter the town about an hour after nightfall. The streets are filled with people huddled under makeshift tents and lean-tos. The party summarizes that these are refugees from the surrounding area which seems to be overrun with giants. Trios of guards patrol the streets, keeping a watchful but friendly eye on all. Figuring the church would be a cool place to look for catacombs, they went to the center of town only to find the church had been burned and the remaining stone structure boarded up. Asking a passing patrol of guards, they found out that there had been a Chovalian uprising that burned the church and slew the local priests, only to be violently put down by the town guard. He suggests they look for catacombs in the cemetery behind the church.

The knights circle the church and find a large densely packed cemetery. In the center is a big mausoleum structure. Entering the mausoleum they find a hatch covering a staircase leading underground, but in opening the hatch they set off an alarm.

Going down they find a second world underground network of burial crypts. There are many traps which are all disarmed when they arrive. Fingali taunts them, his voice echoing down the corridors, and as the make their way they find that he has left a trail of burning scrolls – pages of the scrolls of epic legend, all of which are destroyed. The knights finally reach a room that is filed with a network of stone columns of irregular shape, holding upright coffins. Many of the coffins are open and the whole area is lit with many torches providing a skeletal audience for the fight.

Fingali is able to move with unnatural speed, and suddenly rushes out to strike at the knights, only to rush away again and disappear in the columns (spring attack feat). A long frustrating fight begins as Fingali continues to spring out and then away while the knights stalk him through the twisted columns and leering coffins. Bajol is slain only to be revived by Frumious’ magic, and Feydor falls only to be healed onto his feet. Fingali take steady wounds, and then after a long fight of hit and fade bolts for the back door. The knights, almost exhausted of healing and all low on hit points give chase, Frumious using a wand of haste so that they can keep up.  It is apparent that Fingali can run faster even than the hasted Bajol and Feydor, but they pursue anyway, chasing him out of the catacombs and into the streets. Bajol stops occasionally to pepper him with arrows, and Feydor summons his mount Brutus, but Fingali still gets further and further ahead. Eventually he climbs the outer wall, but when he does so Frumious –flying via potion – hits him with a flame strike. Fingali, now smoking jumps off the wall outside the town and continues running. Frumious flys over the wall and flame strikes him again. This time Fingali does not get up.


Frumious stays with the body while Feydor and Bajol work around to the town gate and outside to join him. They strip the dead dwarf of all his possessions and haul his corpse back into the city and then into the catacombs. They rest in the crypts until Frumious is able to cast speak with dead, but Fingali resists the spell. End Session

Session 55

Date: 11/1/2015
Attending: Jake, Aaron, Joey, Justin, Dave
Absent: None
Start Time: 7:15 pm
End Time: 10:00 pm
XP awarded: 3,000
Game time elapsed: 5 days
Enemies Defeated:  none

Notes:
After looting the giants, the party heads into the cloud giant’s tent to address the efreet. They agree to release the efreet if he will answer 3 questions, and he offers to give them each an item as well. The questions they ask and the answers they receive are nothing of substance save to confirm that the efreet is not in any way a plot point. He does confirm than Fingali is in catacombs underneath Mooncrest. The items given are necklaces that prevent scrying, which the party gratefully dons.

The party decides to bypass Caer Wynnic and not try to confront the giants; their main reasoning was to find and kill Fingali anyway and since he is elsewhere they decide to just bee-line towards him. They ride for Mooncrest. In the evening of the second day on the trail, Fyn (on watch) sees a lone figure destroy a patrol of giants. The party rouses and chases after the figure. He proves to be completely obscured by a cloak and hat but is quickly identified as the Puppet King (or one of his manikins, unknown for sure). The party disperses but Bajol stays to confront him. They have a terse conversation inside a dome of wicker, where Bajol learns that the Puppet King is not interested in the party anymore because they no longer have Alerhaus’ Book Box, and that the Puppet King cannot enter the Library on Isles of Mist. In the meantime he is killing giants out of boredom and sense of antagonism towards the God King. The party continues towards Mooncrest and the Puppet King wanders off east in Avonhollow.

They ride for a third day, continuing to dodge giant patrols, and arrive at the road to the south around lunch time. They then turn west towards Mooncrest and continue. That night they meet a group of merchants traveling east; a Halfling named Trevor and two human companions Enrique and Hefe.  The merchants let them know that the road is still open but dangerous, and that travelers are disappearing regularly.


They travel the next day and hit the crossroads at midday, and continue, rest for the night, ride again, camp once more and wake, a day’s ride from Mooncrest. End Session

Session 54

Date: 10/24/2015
Attending: Jake, Aaron, Joey, Justin, Dave
Absent: None
Start Time: 7:43 pm
End Time: 10:30 pm
XP awarded: 6,700
Game time elapsed: 1 day
Enemies Defeated:  2 hill giants, 1 cloud giant (eldritch knight)

Notes:  Fyn moves in anyway, and realized the Caster can hear him but not see him. The rest of the party moves in to confront the giants. Bajol makes a diplomacy check, “We don’t mean you any harm, we just want our friend back.” Meanwhile Fyn releases Percival and tells him to fly away. The caster responds to Bajol with, “I have a duty.” He is not aggressive toward the knights, only guarded, but when he sees Percival flying away he calls lightning from the sky with his staff, instantly killing the diminutive celestial.


The party retreats and discusses how they are going to respond. Fyn is for leaving but the others wish to avenge Percival. The party rests for the night. Having decided to return, they wait until noon and move back up to the giant’s camp. They notice a vulture circling and suspect it is the cloud giant’s familiar. The party rushes in and attacks while Fyn circles around again. Fyn has a conversation with the efreet, and is surprised that the efreet now knows his name. Fyn refuses to release him and joins the fight against the giants. After a relatively short brutal fight the knights prevail and both hill giants and the cloud giant caster are slain. End Session

Monday, November 9, 2015

Session 53

Date: 10/18/2015
Attending: Jake, Aaron, Joey, Justin, Dave
Absent: None
Start Time: 7:30 pm
End Time: 10:10 pm
XP awarded: 4,000
Game time elapsed: 3 days
Enemies Defeated:  3 fire giants, 2 stone giants

Notes:
The next morning the Knights begin the journey to Caer Wynnic, heading northwest into the hills following their plan to travel cross country rather than via road. That night they see what appears to be a campfire in a cave off in the distance to the north where the mountains are, but are too far away to investigate.

The next day they continue, but after lunch run into a group of giants. There are three fire giants and two stone giants who are clearing a patrol of somesort. The giants ask some terse questions and demand that the knights go back the way they came. When the knights do not immediately comply the giants attack. It is a hard fight but the party is victorious.


The knights decide that they need some advance notice of future patrols, and send Percival flying ahead to scout. That evening when Percival has not returned, they make camp (having traveled the rest of the day) and Fyn scouts ahead trying to locate Percival. He comes upon a hasty and crude camp on top of a hill with a rudimentary earth and wood wall. Sneaking in he finds two large stupid looking hill giants and one tall cloud giant with a staff dressed in robes. Behind the cloud giant in a wooden cage is Percival. Fyn continues exploring the small camp and sneaks into the large tent. Inside he finds a red skinned creature made of fire from the waist down (Fyn assumes it is a devil but it is actually an efreet) trapped in a cage. The creature asks Fyn to let him out but Fyn declines and instead returns to the party. In the morning Fyn leads the party to the giant camp. The party hides for the rest of the day and approaches the camp at night. Frumious summons earth elements and commands them to attack the crude wall, while Fyn sneaks in and around to Percival’s cage. The caster, waiting in the center of camp, hears Fyn. End Session

Monday, October 12, 2015

Session 52

Date: 10/11/2015
Attending: Jake, Aaron, Joey, Justin
Absent: Dave – Father’s death
Start Time: 7:30 pm
End Time: 9:55 pm
XP awarded: 6,500
Game time elapsed: 2 days
Enemies Defeated:  Marquis Daedalus, Orlanivich, Banshee

Notes:
The party (which includes Marcus) mounts up and rides to Dalus Keep. They pass the old table/altar on the road and find it still destroyed (as they left it). Shortly after dusk they arrived at the keep. The suits of armor were waiting for them and took the reins of the mounts (except Frumious’ writing dog).  The knights then entered the keep to find the Doorwarden waiting for them, who indicated that dinner was about to be served. They went through the keep and arrived at the same banquet hall they had dined in previously. Appetizers were served by a figure that was possibly undead and then the Marquis joined them for dinner.

The party cuts right to the chase, and engaged in a direct conversation with the Marquis. He was evasive about when he had had Thomas killed, the knights suspecting that Thomas had been dead all along, and remained arrogantly aloof. The knights threaten him, reminding that they almost slew him before, and he responds with a warning that there are dire consequences for slaying him in his home. The Marquis proposed an alliance between him and the knights to address the happenings in Halvenspring and especially Caer Wynnic. Conversation leads the Knights to believe that the Marquis does not know the specifics surrounding current events, and in particular knows nothing of Allanora or her body. Frumious tires of the whole verbal dance, and calls the Marquis out on his attitude – noting that he needs them and should be a little less condescending. The Marquis responds by telling them he intends to have their help, willingly or unwillingly. Frumious asks how he plans to manage the unwillingly option, and the Marquis invites their other dinner guest, Orlanivich, to join them. Olanivich enters and takes a seat and is clearly a vampire. Frumious, understanding that the Marquis intends to use the vampire to dominate the party leaps to his feet and begins casting, plunging the room into combat. Before the Marquis can react Feydor (sitting next to Daedalus) deals a series of massive blows with the legendary Storm’s Fury (including one critical hit) that slays him where he stands. Upon his death contingency spells go off in the banquet room, some sort of summoning and gate spells. Since the contingencies will take a minute to resolve the party hurriedly dispatches the vampire, forcing him to revert to gaseous form to escape. The entire back of the banquet hall shimmers and becomes a summoning portal to a place of black rock, fire, and red skies. A mighty winged reptilian creature begins to enter the room, which Frumious identifies as a hellfire wyrm. Also present in the room are two gate spells, which open to a similar landscape. Creatures Frumious identifies as bearded devils, vrocks, and chain devils begin massing to enter the keep. The knights turn and run out of the keep, one step ahead of the awesome breath weapon of the wyrm. As they flee they pass the Doorwarden who is shrieking that she is free before she explodes in a wave of writhing black tentacles. Leaving the keep they see that the suits of armor are falling apart revealing black mold and fungus within. They gather their horses and ride out of the keep. A few hundred yards out they wheel around and watch the building, but nothing appears to be exiting either via door or window. As far as they can tell everything is contained within the keep.

They ride through the night, and as they approach Shadowmount’s walls they hear a horrific wailing.  The banshee descends on the knights, immediately slaying Frumious and Bajol with her deathly wail. Marcus passes Feydor a potion of fly and quaffs one himself, and the two of them ascend to do battle with the nightmarish spirit. Meanwhile Percival, in the now dead Frumious’ backpack, wrestles out the Rod of Ressurection and uses it on Frumious. Frumious joins the battle, at one point making his way to Bajol to use the rod on him as well. The knights are victorious but not before the banshee drains Marcus of all Charisma, slaying him utterly and reducing him to stone as is the way of the dwarves (a note is made that he has died within one week of being told about Halfling Tainted Ones). The party sheds a tear, says a quick word, and then loots their fallen comrade.


Entering the town they ask the redsashes that were on guard (and witnessed the banshee fight) to take them to the redsash commander. The commander (named Stephan) and Marwyn met with the party where they were filled in on the death of the Marquis, the unsafe nature (to say the least) of Dalus Keep, and the destruction of the banshee. Stephan lets them know that at least 3 banshees have been seen at one time, so the nightly threat is not ended, merely reduced (the party declines to try and deal with the remaining evil spirits, pleading – justifiably – more pressing matters). The group agrees that Stephan will rule in the Marquis’ name, and Daedalus’ death will not be publicized at this time. The party then retreats to the Gutted Candle, identifies Marcus’ things, and rests for the day and the following night, resolving to cut across country due west through the hills towards Caer Wynnic. End Session

Monday, October 5, 2015

Session 51

Date: 10/04/2015
Attending: Jake, Aaron, Dave, Joey, Justin
Absent: None
Start Time: 7:18 pm
End Time: 10:15 pm
XP awarded: 3,700
Game time elapsed: about 2.5 days
Enemies Defeated:  none

Notes:
Leaving Waymeet the Knights travel throughout the day along the road to Shadowmount.  That evening they stop and set up camp, but shortly into the first watch it begins to rain. Not equipped to weather the rain in any comfort they strike camp in the night and on Marcus’ advice head west off of the road to find a rural residence. Fyn climbs the nearest hill and sees lights, and using this as a guide the party eventually finds their way into the simple pastures of a local goatherd.

Even though it is the middle of the night there are still lights on in the home, and so the party knocks on the door seeking shelter. The goatherd, a plumply fat man named Hadrick, is obviously extremely cautious about the party but lets them in and feeds them in his kitchen. Noticing Frumious’ holy symbol, he asks each to take an oath on their faith that they will not harm him while staying under his roof. They party goes through their normal metagame paranoia, carefully constructing an oath that allows them to justify almost any action in hindsight anyway (an example - but not verbatim – “You swear not to kill me tonight?” “…we swear that we will defend anyone who is good from anything we feel is evil…” “Uh, that means you won’t kill me right?” “It means we don’t kill things we don’t think are evil.” “Uuuh…”) and then bunk down in the kitchen with watches while the goatherd retreats to his room and barricades the door (see parenthetical above).

The night passes peacefully until Frumious’ watch, when the small cleric has to take a leak. The home has an indoor privy, and Frumious heads to it to take care of his business. Within the bathroom however he finds the corpse of the goatherd, clearly dead for several days. Being Frumious he takes the time to piss, and then goes back to the kitchen to wake up the party. Fyn sneaks outside and takes position outside the bedroom window, and then Feydor and Bajol break down the bedroom door. The bedroom is empty, no Hadrick to be found. The party immediately ransacks the place. Bajol notices (nat 20 on untrained Search!) that in the bedroom there is a small rat hole that leads outside the home. The knights confer and drawn the conclusion that this was a Halfling Tainted One. They rush outside and find a pen behind the home with about 20 goats. Assuming that their opponent is posing as a goat, they set about systematically slaughtering the entire herd. After the first quarter is slain the goats mount a panicked but futile defense, escalating into a maddened escape attempt, but are slain to the last kid. The goats all prove to be merely goats. The party then turns suspicious eyes on their horses. After using Brutus to verify the equiness of the horses (but still not being able to vet the riding dog), the Knights head back to the road and continue travelling north.
The Knights ride all day and press on into the night, arriving at Shadowmount around midnight. The guard, a redsash, informs them that no one is supposed to enter the town at night, but that it is not safe for them to camp outside at night. He consults with a superior who comes out and recognizes half of the group (no Grigor, added Marcus, Feydor now an orc) and tells the guard to make an exception. The nights ride into the quiet streets of Shadowmount, and sleep at the Gutted Candle for the night.

In the morning they get up and decide to go see if Ellicor is in town. They cross the center to his shop, only to find Marwyn behind the counter. They converse with Marwyn, shop at Ellard’s, return to talk to Marwyn, return to shop at Ellard’s, return to Marwyn, etc… all of which I am going to summarize with the following: Ellard remains creapy, and refers to Frumious as the ensouled one, and Fyn as the Sosyl spawn, and tries to sell several obviously evil items to the party. Marwyn does not know where Ellicor is at the moment, cast a spell that reveals that no less than four separate individuals are scrying on the party at that moment – one of which he can identify as Ellicor and one as a magic item of some sort instead of a spell. He is very interested in what the Halfing Tainted Ones are, and scoffs at the rumors that he will now be slain in a week for knowing. He tells them that there is a small army of giants occupying Caer Wynnic, and that Fingali has been working for the God King all this time. Albus Wynnic’s army in in Goldmeadow trying to put down a rebellion led by Mario, and the remainder of the Seven Vales armies are at sea fighting the Choval Empire, or the northeast supporting Tak Nor Vel against the Choval Empire. According to Marwyn the empire is not doing well, being ill prepared for a two front war and missing much of their martial leadership strangely. In particular he notes that no one knows where Sevarius is.

When they ask Marwyn why he’s manning the store, he tells them that Ellicor asked him to keep an eye on Ellard’s Oddities and the statue, gesturing to the gigantic arm holding a sword that sticks out of the ground in the middle of the Center. They tell Marwyn that they are here to kill the Marquis, and Marwyn wishes them good luck. He also tells them that many powerful beings have tried to kill the Marquis in his home, but none have succeeded. He implies that the Keep, being Daedalus’ home territory and lair, is heavily prepared to defend him.

The party confers, agreeing that they are here to kill Marquis, and try to brainstorm some way to lure him out of the keep. While they kick ideas around, Frumious on a hunch pulls Percival out of his backpack and asked him if he knew anything about the statue (arm and sword). Percival squints at it for a second and says, “Yeah. That’s Brulor.” Frumious, paused, and asked if it was a statue of the solarian. Precival responded with, “No man. That’s Brulor. His corpse, and what looks like his sword.” Conversation stopped for a quick moment, and then Frumious cast Detect Magic. The statue did not read as magical.

Knowing that artifacts often don’t ping Detect Magic, Fyn climbed the 40 foot tall arm to the sword and hammered at it with a piton spike. The sword turns out to not be made of stone; instead the accumulation of centuries had coated it with a stone-like covering. About half an inch in Fyn found and exposed metal. Frumious then used the wand of identify on the exposed metal. The spell identified it as “Left Manacle Key.” Frumious immediately buys a shovel (gnome sized!) and starts trying to dig up the enormous, skyscraper sized statue. After about an hour and around 7 cubic feet or so of moved earth, the party convinces him to stop and they head back to the Gutted Candle. Remembering that they saw party of the statue (they think) in the ruins under the inn, they ask Helga for permission to descend again. Helga tells them that the Marquis himself closed up the access in her cellar. Heading down to investigate they find a new brick wall. Hammering a brick out of it they see a shimmering multicolored multi layered field, almost like a wall, right behind the bricks. They give up and go back upstairs.

Re-confering, the knights hypothesize that if they can get the box the Marquis was bound in out of the underground ruins that would lure him out, and they could even perhaps re-bind him.  They head to an alleyway which is where Fyn estimates the box is (below) and Frumious summons a large earth elemental who manages to dig an 8 foot diameter hole 14 feet down before the spell expires. Fyn and Feydor hop in and start digging.  Meanwhile Bajol heads back into the inn and tells Helga the Marquis’ complete history as far as the party knows of it, thinking that he can convince the population of Shadowmount to revolt by spreading the information. As he wraps up his tale, a redsash enters with an envelope for the Knights of Mist Valley. Bajol opens it and sees that it is a dinner invitation to dine with the Marquis that evening. He tells the party but suggests that they ignore it, thinking that something that they are doing has Daedalus’ attention and perhaps scares him.

Bajol then does some quick calculations and realizes that the box Daedalus was bound in probably weighs 10 – 15 tons and it is not likely that they will be able to lift it out of the ground. Fyn then remembers that Daedalus was able to magically transport when they last confronted him, and that attempting to lure him out was perhaps futile. Bajol looks at Fyn and replies, “Then I guess we’re going to dinner.” End Session



Friday, October 2, 2015

Session 50

Date: 9/27/2015
Attending: Jake, Aaron, Dave, Joey
Absent: Justin – in Florida
Start Time: 7:50 pm
End Time: 10:35 pm
XP awarded: 4,000
Game time elapsed: 2.5 days
Enemies Defeated:  1 alien creature, 2 steeltoes

Notes:
The group heads upstairs (Bajol trailing behind and still recovering from the effects of the insanity spell). Fyn is sneaking ahead when the next level opens up into a similar room. In it 4 steeltoes are talking to one of the alien creatures, but do not see the hidden Fyn. The party retreats back down into the floor they entered from and discuss their options. While they are talking they hear a steeltoe coming down the stairs. The knights hide in a side tunnel. The steeltoe enters cautiously and immediately goes to the tunnel that has the stair leading to the lower unexplored levels. The knights remain hidden, and Fyn sneaks out and returns upstairs. He finds that the other steeltoes are gone and only the alien creature remains, pouring over some documents. Fyn sneak attacks and slays the alien creature. He picks up the papers (stashing them for later in his bag) and returns downstairs. He ducks his head into the tunnel where the steeltoe that came downstairs went and hears something very large making its way up the stairs. He informs the group and they all head up to the next level.

 In the room where Fyn killed the alien creature, the knights ignore the various side rooms and tunnels and take the stairs upward. There they find a room similar to the two below it. It is a large room with a stair that continues upward. Where the double doors the party entered the complex from are located two floors below on this floor is a small door made out of the wood of the walls. Like before there are several side passages and rooms, but unlike the previous two floors there is a bright silvery sword embedded into the wall opposite the small door. Standing in front of the small door are two steeltoes who clearly see the party. A vicious fight ensues where the steeltoes are slain. The large thing that was following them has almost reached the room. Feydor manages to rip the sword free and Fyn picks the lock and throws open the door, revealing rocky hill country beyond and spilling morning light into the room. Frumious, having summoned a large earth elemental during the fight with the steeltoes, sets the elemental to block the stairs preventing the large thing from below – which proves to be an enormous steeltoe in armor wielding a massive lochaber axe – from entering the room or giving pursuit. The party then exits the complex.

From outside the knights see that their suspicions were correct and that they were in the Hanging Tree they encountered in Avonhollow. Now finding themselves there, they travel for the whole day until they make it to Waymeet. As Waymeet does not open the gates at night, the party camps outside the walls and then heads into town to plan, discuss, and rest up. Realizing that Bajol is in no condition to insist that they stay at an inn with an attached stable, the knights choose to forego the Stag and Chalice and instead rent rooms at the Lump Pillow, being run by a Halfling woman named Lois. Since the Lumpy Pillow doesn’t serve food or have a taproom, the party has a hot lunch at the Venison’s Rest tavern (instead of the Foaming Tankard). There they hole up and examine both the papers Fyn snagged and the sword they took. Not recognizing the language Frumious employs magic to be able to read them. The papers seem to be a set of orders, records of movements, and partially drawn maps. They are obviously written with the expectation that the recipient knows all they need to know, and thus there are no labels on the map fragments, and no names or places on the others. They party is able to make little sense of them except for one note:

“I know you and yours cannot leave the Tree. I have gathered my kind to the Forest to repel aggression and to claim what is ours. Stand ready; should we succeed I will bring it to the Tree for the ritual.”

The note is signed “Blackbriar.”

The sword proves to be a highly magical blade named “Colwych, the Sword of Allanora.” After discussion, the group decides to disband until dinner. Fyn heads back to his room to work on Ratchets and sleep. Feydor decides that since Grigor is no longer traveling with the party a group historian is needed and spends the afternoon taking notes on their adventures since the Isles of Mist. Frumious, on learning that the baker for the Venison’s Rest has retired, spends the afternoon baking.

The group regathers at the Venison’s Rest for dinner. Frumious gathers information from the crowd and picks up the following info:
*something or someone has occupied Caer Wynnic; no one knows what’s going on but everyone and everything is avoiding the area around the former capitol.
*the Marquis came into the Marque from the east and rode straight through. He has been largely absent of late.

Frumious then uses a spell to communicate with Osgood (note that only a limited amount of words – 25 - can be sent with this spell, and both Frumious and Osgood know this). Frumious’ message to Osgood is:

“Osgood – What is the major news of Halvenspring of late? We are in Waymeet right now. Tell me if we should return home with haste.”

Osgood’s response is:

“Things tense but not active. Holding breath. Army at lake. Suspect Illmar. Firnockt impassable. Tainted all around. Last settlement left north Mossreach. Dwarves are coming.”

The party then sits for dinner and discusses what Frumious’ information and Osgood’s message could mean. During dinner Marcus Oakcask comes in for a drink sees the knights and joins them for dinner. Frumious is all of a sudden and somewhat uncharacteristically diplomatic (nat 20 Diplomacy check) and the party finds Marcus spilling the beans somewhat about the Underground Mine.  From Marcus (and the DM’s notes):

“The Underground Mine (hereafter UM) is a secret dwarven organization that protects the interests of dwarves and guards against the day when the Tainted Ones rise up enmass again to threaten the world. While technically they have a multi continent presence, most of the UM is concentrated in the Kingdom of the Seven Vales as it is based out of Boulderrest. The Seven Vales also has most of the Tainted One locations of concern for the UM. The UM is divided up into 4 branches – the Watchers, the Walkers, the Hammer, and the Council.

The Watchers are UM agents spread throughout the world. Less sleeper agent and more passive spy, the Watchers typically live in communities and run local businesses. Many are inn keepers and smiths, no small few are merchants of one type or another. There is at least one in every area where there is a significant population of dwarves, the local regime seems racist or overbearing, or there is a sight or location associated with the Tainted Ones. Each Watcher has a coin or medallion with the symbol of the UM on it. They can use it to contact the Walkers by tracing a symbol on it – one symbol means “send Walker”, one means “in danger send help”, and one means “I’m dying”. Outside of the coins, each Watcher writes a written report twice a year which is picked up by a Walker passing through.

The Walkers are scouts and messengers. They are constantly on the move through both the wilderness and along the roads, carrying reports from Watchers and investigating new and moving threats. They are also the UM’s fast response group when protection or martial action is needed. Every Walker carries a map that magically responds to the coin of any Watcher within 100 miles. When a Watcher traces the appropriate symbol on his coin, that symbol appears on the Walker’s map in the Watcher’s location. The Walkers also have a metal belt loop that allows them **********<concealed>*****************. In dire circumstances the Council can communicate directly with the Walkers via their maps. Twice a year Walkers rendezvous with a Councilmember to deliver reports, receive instructions, and hear about the doings of others.

Most people do not know about the existence of the Underground Mine. Those who do know do not have specifics, merely knowing that there is a dwarven organization of some sort. A small percentage of that actually know that the group is called the Underground Mine and are vaguely aware of the Watchers and Walkers, and then not by name. Almost no one outside of the organization knows of the Hammer or the Council.”

It’s worth noting that Marcus seemed willing to talk, albeit slightly reluctantly, but the party chose not to press him on the part above he edited, or ask him anything about the Hammer or Council. This was not a party decision or anything, they just didn’t do it.


Anyway, Frumious then tells Marcus about the Tainted Halfling. Marcus’ demeanor immediately changes. He then tells the party that when he dies they should take an iron box that is bound with leather from his store to Klaus in Halvenspring. He then tells them that everyone who has ever learned what the Halflings become when Tainted has died suddenly and mysteriously. No one knows how or why. Immediately Feydor and Fyn suggest Marcus come with the Knights. Marcus agrees. The knights then spend the night in Marcus’ shop as Fyn doesn’t want Marcus to leave sight of at least one party member. The party gears up, buys 2 horses and a riding dog, and then heads north to Shadowmount. End Session

Thursday, September 24, 2015

A Prayer

Omnos!

Are we all not but passengers on a slab of stone? Are we not careening through this world at terrifying speed, with only the solid foundation of your grace protecting us from oblivion? Do you not guide us safety, and lead us to our destiny?

You have delivered your champions into a nest of evil and wickedness ---- we will exterminate the hornets. My faith is my shield - I will not be stung. I am buoyed, not burdened, by the responsibilities you place on my shoulders - they lift me up instead of weighing me down.

I will go wherever you take me. I commit myself to your service. Let our enemies see you in our shadows, great Omnos, and quake at the sight. May they find themselves cowed in your presence, blinded by your glory, and may they despair when they oppose your will.

Session 49

Date: 9/20/2015
Attending: Jake, Aaron, Dave, Justin, Joey
Absent: None
Start Time: 7:15 pm
End Time: 10:20 pm
XP awarded: 4,000
Game time elapsed: 9 days
Enemies Defeated:  4 alien figures, 2 steeltoes, 2 mistwalkers, 1 doppler

Notes:
Deciding to pass on further investigation of the blood trail, the Knights returned to the main passage and continued out. They walked for 2 days. On the third day they came to an intersection which had crude signs scratched into the wall. The left one showed what appeared to be a sun over land, and the right one appeared to be a tree. They continued down the left passage. After another day they finally feel fresh air. They exit the mine on the side of a mountain overlooking a vast section of moors. They camp for the night and debate what to do next, slaughtering Frumious’ goat for a hot meal. The group decides to head back into the mine and explore the branch of tunnel marked with a tree.

After traveling a day they rest at the fork with the scratched signs. Then they take the right passage marked with a tree. They travel for two days and on the third find a underground river of lava with a floating stone slab tethered to the tunnel. The knights take the raft which races along the lava river through the night and into the morning at a fantastic speed. Along the way they pass another raft being towed against current by 4 beings seemingly made of fire and lava. On the raft are a few redcaps, but the two rafts pass so far that the occupants can do little more than register the passing. In the morning their raft stops at the mouth of another tunnel. The party exits the raft and enters this new tunnel. After traveling for ½ a day they find a massive root system made of titanic roots, which has a double door set in the side (the tunnel continues on). The doors are made of the same pitted corroded iron used in the Tainted One rituals. The Knights rest and then enter the tree.

Inside the tree the very air feels wrong, and Feydor is driven to the floor sobbing and clutching his head when he tries to Detect Evil. Immediately inside is a large room with several passageways and a stair. Also there is a figure who turns to the party. This figure is about man height, but almost impossibly skinny. It is bald and its features are alien and otherworldy, far too angular and stretched. The party attacks and kills it fairly quickly although Fyn notes that it was readying fairly powerful magic. They also notice that while a red substance does pour out of its wounds, it is actually thousands of little red mites instead of liquid blood. One at a time they examine the hallways. Each one leads to a roomo that seems to be set up to create Tainted Ones. In one of them they disturb a horrific ritual.

Two steeltoes are holding Halfling up against a vertical board, while two mistwalkers look on. The halfling’s face has been cut off from scalp to chin, the now loose flesh hanging down his neck and blood drenching his chest. One of the alien creatures is hammering a pitted corroded metal mask into place on the still living halfling’s skull and facial musculature, using long iron nails. The party immediately attacks. During the fight the tainted Halfling changes its shape and grapples with Feydor as an exact duplicate of Feydor. It is a hard fight but the Knights prevail. Realizing that tainted Halflings are shapeshifters, the party speculates on who could have been one in their previous adventures. One of the mistwalkers escaped, so they chased it into another room where 2 more of the alien figures are. One casts a spell that makes Bajol permanently insane, but Frumious is able to restore him. The Knights resolve to go upstairs. End Session

Friday, September 18, 2015

Session 48

Date: 9/13/2015
Attending: Jake, Aaron, Dave, Justin, Joey
Absent: None
Start Time: 7:07 pm
End Time: 10:20 pm
XP awarded: 3,000
Game time elapsed:
Enemies Defeated:  2 Dread Wraiths, 2 Morghs, 1 Spectre, 10 ghouls

Notes:
In the morning the Knights head to the mine. They follow the stream to a small mountain pool fed by a waterfall.  A man named Jorl is fishing. Talking with him they discover that the Northern Wanderer had headed into the mine a month ago. He had mentioned to jorl that to make it through the mine you had to always choose the left option. He also claims to have met 3 Wanderers in his time.

The Knights then went into the mine through the entrance behind the waterfall. Heading through the mine, the party detoured to the right to examine a separate First World tunnel. They found an old crypt that was guarded by wraiths, morghs, ghouls, and a spectre as well as a few traps. The sarcophagus in the burial chamber had “Here lies Flavius” inscribed on it (Frumious copied). They also found a chest with treasure and items. They rested for 2 days in the tomb to disarm the traps on the chest and heal up after the fight with undead.


Continuing on they traveled through the mines for another 2 days. After that time they came upon an intersection with a blood trail leading down a path to the right. Investigating they found that the blood trail seemingly went straight into a wall. After discussion the party left it alone and retreated back to the central mine path, to continue the journey out. End Session

Game Break September 6th

No session was held on 9/6/2015 – it was Labor Day Weekend; Aaron was at a wedding and the plan was to play without him (since Joey could not play Monday the 7th), but Justin wound up extending his out of town trip longer than he anticipated so the session was cancelled.

Friday, September 4, 2015

Session 47

Date: 8/30/2015
Attending: Jake, Aaron, Dave, Justin, Joey
Absent: None
Start Time: 7:06 pm
End Time: 10:00 pm
XP awarded: 3,000
Game time elapsed: 10 days
Enemies Defeated:  None

Notes:
Bajol charges Sevarius and his group, which are 6 Inquisitors, 4 archers, and 10 elite guardsmen.  A battle ensues. Fyn and Frumious’ horses are slain and the Knights quickly decide that they are over matched. Fyn summons 5 dire bats with his cloak, which he and Frumious ride away while Bajol and Feydor break free of the melee and flee. Since most of the Chovalians had dismounted to fight and a spell of Frumious’ had slain many of their horses, they were not quick to pursue.

The Knights flee and ride all night long. In the morning they send Brutus and Zephyr off to leave a false trail and head south. After a few hours they pull over into a tall wheat field and camp up (dismissing Zephyr and summoning Brutus). Fyn takes a watch, and later in the day sees a messenger riding hard along the road. Fyn kills him and takes his horse back to camp. They find an APB in the messenger’s bag with their descriptions. They continue to camp in the wheat.

The farmer who tends the field comes upon them (investigating the big flat patch of wheat). The farmer lets them know that no everyone has bought into the propaganda of the Empire, and tells them to head due west into the mountains. Apparently the hill and mountain communities are only loosely under Imperial control, and may be able to help the party across the mountains. They rest in the field for a total of 2 days and begin traveling west at sunset on the second evening.


They travel through the Empire, heading west, for a week and a half (7 days), resting in crops during the day and traveling at night. They see that the Empire is largely empty, presumably due to the war effort. In the late afternoon of the seventh day they come upon a small village in the foot hills, right where the actual mountains begin. A man named Brek directs them to the village inn, which is run by a woman named Millie. In there they look for and find an old story teller, and ask him if there is any way through the mountains. He tells them about an old mine that runs underneath but that it is filled with horrible things such as the walking dead and creatures in large metal shoes.  The entrance is behind a local waterfall. (The party doesn’t ask but the village is named Fallsong if it is needed in future reference) End Session