Wicker

Wicker

Wednesday, April 8, 2015

Session 28

Date: 4/5/2015
Attending: Jake, Dave, Chris, Joey, Justin
Absent: Aaron – Easter with Family
Start Time: 7:15 p.m.
End Time: 10:30 p.m.
XP awarded: 1,000
Game time elapsed:   about 2 days
Enemies Defeated: 21 Redcaps

Notes:
After the morning conversations of the previous session the party retired and slept through the day and night, meeting for breakfast on the following day (23rd of Winter, 345 SV). Grigor asked his dad to arrange for them to be present for the meeting with the Baron, and he did. Meanwhile Fyn successfully transfers Rachets’ logic box into the Halfling sized body.

Shortly after lunch the Knights, Marc Risus, Pharun, and Father Theodore sat down with Jovithe, Sighnigh, and Baron Fredrick, under the watchful eye of four of Fredrick’s men.  The final decision was that Fredrick would allow the purchase of weapons for the villagers of Halvenspring so long as things did not escalate further than the palisade and arms practice, and that no siege weapons are constructed. Additionally there will be a new tax of 1 silver piece annually per individual who wishes to own weapons not suitable for hunting, and the village would have to fund its own defenses and armory. In the course of the conversation :

*It is apparent that the Baron and Marc Risus know each other from before
*The Baron knows that the party is the Knights of Mist Valley
*He knows about some dealings with the Marquis
*Bajol mentions Caer Wynnic and the suspicion that it was not plague
*Marc Risus and Pharun do not want the Baron to know how severe the situation is (or the party)

After the business is concluded the Baron asked to speak with the Knights alone. He tells them that in about a month’s time the entire court for both Mossreach and Avonhollow, summoned by King Albus, will be in Carradeen. He confirms that there are representatives from the Choval Empire in Carradeen, and that they may be the reason for the summons. He avoided saying that he wanted the Knights there – saying he was just informing them.

Afterwards the party spoke with Marc Risus and Pharun, demanding to know what they are hiding and why they didn’t tell the Baron. The response was that they felt that the baron would evacuate the village if he thought the threat was great enough, and that certain people who were hiding in Halvenspring could then be found.

Grigor then broke off to have a private conversation with Pharun about his mother and why she could not be compelled. Pharun recounted the events of Albaer’s assault on the Dark Warlock’s tower and told Grigor that his mother was something of a science experiment for her father – and that her mother was something that he summoned from beyond (presumably the void). He also said that an arms and armor merchant was instrumental in his parents falling in love and moving to Halvenspring – a merchant Grigor was able to identify with Ellicor.

Meanwhile Bajol was having a conversation with his dad, and found out that a merchant named “Cor something” convinced him to settle down and raised his family in Halvenspring. Marc said that what finally swayed him was since the Dragomir family was there he could fulfill another obligation (which revealed in previous conversation many sessions past was to watch the Dragomirs and slay them if any should show signs of becoming like the Dark Warlock). He also talked with Porter, instructing him to make the Sleeping Dragon a hidden fortress, with a secret siege weapon.

Sharing this information they remembered that Theodore said that Feydor’s mother had been convinced to move to Halvenspring by a merchant. Frumious asked his dad why they moved the shop to Halvenspring, and Uriah told him that a traveler named Mar something suggested it. The party decides that this is Marwyn, whom they believe to be working for or with Ellicor due to the blue anvil tattoo.

Grigor sets up Osgood to make wands and scrolls at his direction and the party discusses making a foray into the Firnockt to fight some redcaps. The next morning they find Grigor’s brother Darian and have him lead them to an old tomb in the Firnockt where he says redcaps are coming out of.

The tomb entrance is ancient and at one time had runes carved over it now weathered away by time – the few that are still recognizable are First World script. The party cautiously entered, Fyn leading the way, and found a three way intersection. Choosing the left most path they followed a slightly curving tunnel that ended in a stone door. A newer tunnel branched off to the left, seemingly piercing the older system from the other side.

The Knights chose to explore the door first, and found it stuck fast. With no small effort they were able to wrench it open. Realizing that it had been sealed for centuries at least they entered not expecting redcaps but alert for something else. A short hall lead to a large crypt room with horizontal cubby holes holding skeletons. The remains seem to be gnomes. Searching they found 3 magical vials that had been interred with a skeleton.


Coming back out they chose to explore the new tunnel next. Heading down they saw a redcap in the tunnel. The knights struck at it with missile weapons and it fled down the corridor.  Giving chase they found that it stopped in a section of the tunnel. Pressing the attack the party was surprised to find that there were false walls on either side which fell revealing an ambush. A lengthy battle ensued with the party victorious, but not before a redcap escaped in either direction. End Session

2 comments:

  1. I thought Grigor told Osgood to do the wands. Bail instructed Porter to dig out a third floor for stockpiling weapons and a second floor with a small tower to house a small hidden siege weapon.

    ReplyDelete
  2. You are correct. I will edit to reflect.

    ReplyDelete