Date: 4/5/2015
Attending:
Jake, Dave, Chris, Joey, Justin
Absent: Aaron
– Easter with Family
Start Time: 7:15
p.m.
End Time: 10:30
p.m.
XP awarded: 1,000
Game time
elapsed: about 2 days
Enemies
Defeated: 21 Redcaps
Notes:
After the
morning conversations of the previous session the party retired and slept
through the day and night, meeting for breakfast on the following day (23rd
of Winter, 345 SV). Grigor asked his dad to arrange for them to be present for
the meeting with the Baron, and he did. Meanwhile Fyn successfully transfers
Rachets’ logic box into the Halfling sized body.
Shortly
after lunch the Knights, Marc Risus, Pharun, and Father Theodore sat down with
Jovithe, Sighnigh, and Baron Fredrick, under the watchful eye of four of
Fredrick’s men. The final decision was
that Fredrick would allow the purchase of weapons for the villagers of
Halvenspring so long as things did not escalate further than the palisade and
arms practice, and that no siege weapons are constructed. Additionally there
will be a new tax of 1 silver piece annually per individual who wishes to own
weapons not suitable for hunting, and the village would have to fund its own
defenses and armory. In the course of the conversation :
*It is
apparent that the Baron and Marc Risus know each other from before
*The Baron
knows that the party is the Knights of Mist Valley
*He knows
about some dealings with the Marquis
*Bajol
mentions Caer Wynnic and the suspicion that it was not plague
*Marc Risus
and Pharun do not want the Baron to know how severe the situation is (or the
party)
After the
business is concluded the Baron asked to speak with the Knights alone. He tells
them that in about a month’s time the entire court for both Mossreach and
Avonhollow, summoned by King Albus, will be in Carradeen. He confirms that
there are representatives from the Choval Empire in Carradeen, and that they
may be the reason for the summons. He avoided saying that he wanted the Knights
there – saying he was just informing them.
Afterwards
the party spoke with Marc Risus and Pharun, demanding to know what they are
hiding and why they didn’t tell the Baron. The response was that they felt that
the baron would evacuate the village if he thought the threat was great enough,
and that certain people who were hiding in Halvenspring could then be found.
Grigor then
broke off to have a private conversation with Pharun about his mother and why
she could not be compelled. Pharun recounted the events of Albaer’s assault on
the Dark Warlock’s tower and told Grigor that his mother was something of a
science experiment for her father – and that her mother was something that he
summoned from beyond (presumably the void). He also said that an arms and armor
merchant was instrumental in his parents falling in love and moving to
Halvenspring – a merchant Grigor was able to identify with Ellicor.
Meanwhile
Bajol was having a conversation with his dad, and found out that a merchant
named “Cor something” convinced him to settle down and raised his family in
Halvenspring. Marc said that what finally swayed him was since the Dragomir
family was there he could fulfill another obligation (which revealed in
previous conversation many sessions past was to watch the Dragomirs and slay
them if any should show signs of becoming like the Dark Warlock). He also talked with Porter, instructing him to make the Sleeping Dragon a hidden fortress, with a secret siege weapon.
Sharing this
information they remembered that Theodore said that Feydor’s mother had been
convinced to move to Halvenspring by a merchant. Frumious asked his dad why
they moved the shop to Halvenspring, and Uriah told him that a traveler named
Mar something suggested it. The party decides that this is Marwyn, whom they
believe to be working for or with Ellicor due to the blue anvil tattoo.
Grigor sets
up Osgood to make wands and scrolls at his direction and the party discusses making
a foray into the Firnockt to fight some redcaps. The next morning they find
Grigor’s brother Darian and have him lead them to an old tomb in the Firnockt
where he says redcaps are coming out of.
The tomb
entrance is ancient and at one time had runes carved over it now weathered away
by time – the few that are still recognizable are First World script. The party
cautiously entered, Fyn leading the way, and found a three way intersection.
Choosing the left most path they followed a slightly curving tunnel that ended
in a stone door. A newer tunnel branched off to the left, seemingly piercing
the older system from the other side.
The Knights
chose to explore the door first, and found it stuck fast. With no small effort
they were able to wrench it open. Realizing that it had been sealed for centuries
at least they entered not expecting redcaps but alert for something else. A
short hall lead to a large crypt room with horizontal cubby holes holding
skeletons. The remains seem to be gnomes. Searching they found 3 magical vials
that had been interred with a skeleton.
Coming back
out they chose to explore the new tunnel next. Heading down they saw a redcap
in the tunnel. The knights struck at it with missile weapons and it fled down
the corridor. Giving chase they found
that it stopped in a section of the tunnel. Pressing the attack the party was
surprised to find that there were false walls on either side which fell
revealing an ambush. A lengthy battle ensued with the party victorious, but not
before a redcap escaped in either direction. End Session
I thought Grigor told Osgood to do the wands. Bail instructed Porter to dig out a third floor for stockpiling weapons and a second floor with a small tower to house a small hidden siege weapon.
ReplyDeleteYou are correct. I will edit to reflect.
ReplyDelete