Wicker

Wicker

Friday, May 29, 2015

Session 31

Date: 5/10/2015
Attending: Jake, Chris, Joey, Justin, Aaron
Absent: Dave – Mother’s Day
Start Time: 7:55 p.m.
End Time: 10:30 p.m.
XP awarded: 1,400
Game time elapsed:  8 days
Enemies Defeated:  none

Notes:
Having rested up in Halvenspring for 2 days (Session 30), the Knights bought a cart, 2 mules to pull it, and an oiled canvas to throw over it. Saying their various goodbyes they leave on the morning of the 4th of Winter Waning and begin traveling to Woodspear. They choose to bypass Ramsrun, and instead make a straight shot to Woodspear along the edge of the Firnockt Forest. The journey takes 5 days and they arrive at Woodspear in the evening.

A gate guard named Berke lets them in, and they head to Baron Tullimus’ Manor house to impose on his hospitality (knowing he is not in town and desiring to jibe him by doing so). They meet Frels, the Master of the Manor, who nervously puts them up but summons the Captain of the Guard Rutgard Goodfellow to deal with the issue.

Rutgard proves to be blunt but amicable, and as soon as he determines that the Knights are just passing through and don’t intend to cause trouble he tells the Knights about the Baron’s philosophies and explains that he pretty much runs the Barony in Tullimus’ frequent extended absences. The Baron has reigned for 18 years.

The next morning they head south to Longdock and arrive in the late afternoon. After inquiring where the riverboat captains hang out they are given the names of 3 taverns: Tears for Whiskey Dick, the Bitter Hammock, and Eat the Parrot. They choose the Parrot, and within find Harl, Captain of the Lake Traveler. He tells them the journey could take up to 4 days and charges them 350 total (cart, animals, and all). The journey winds up only takes 2 days because of a favorable wind and the Captain’s decision to travel at night as well as during the day.

They arrive in Carradeen in the evening and disembark. When they ask a city guardsman for a good place to stay, he mistakes Feydor for a Nobleman and directs them to the Ivory Cup Inn.  The servants of the Ivory Cup wear powdered wigs and waistcoats and hose, which prove to be local fashion. The Ivory Cup is an incredibly expensive establishment. They check in and head out to sell and shop, most of which they do in Velar’s Arms of Note – an armory down the street from the Ivory Cup. End Session

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