Wicker

Wicker

Wednesday, February 11, 2015

Session 21

Date: 2/8/2015
Attending: Jake, Justin, Dave, Chris, Joey, Aaron
Absent: none
Start Time: 7:40 p.m.
End Time: 10:30 p.m.
XP awarded: 415
Game time elapsed:  4 days
Enemies Defeated: none

Notes:
The session opened with discussion of what 3rd and final pick each party member was going to make from the 1st tier Scrolls of Heroic Legend. Conversation with Marcus about wicker and the Puppet King reveals he knows of a figure from folk tales known as the Wickerwight. The Knights think this is connected or another name for the Puppet King.

The Knights leave Waymeet the next morning accompanying Marcus Oakcask to Northcross to meet the dwarven sage, after Fyn buys a horse named Elmer. They head east on the road. The evening of the second day they camp on top of a hill overlooking the crossroad south. That night a group of 4 mercenaries led by a cruel looking dwarf pass through on the road. Fyn moves down to spy on them, and the dwarf pauses to look south, and then tells the mercs that they move west keeping to the plan.

Marcus identifies the dwarf from Fyn’s description as a dwarven warrior named Fingali – someone Marcus clearly finds distasteful. The Knights attempt to pump Marcus for information on every person and thing they can think of. Things that they gleaned:

*Marcus lets slip that he is in Waymeet because “they sent him to watch…” but then catches himself

*There are 3 current Wanderers, but four potential, each named for a cardinal direction. One of the three is female.  Every five years the Wanderers supposedly meet in a specific bar to the south to share news and swap tales.

*He met a bard or sorcerer about ten years ago who was fleeing from a military operation in the Hidden Hills. The party suspects this may have been Kellen.

*Albaer Dragomir did most of his adventuring in the South and his son was his squire. He disappeared some time ago.

*The Sosyl family runs a powerful crime syndicate in the East; Fyn’s dad may have been working for the King of the Seven Vales as a political arrangement of some kind. The Sosyl Syndicate is run by a patriarch who had six sons and five daughters. Fyn would be the patriarch’s grandson. Marcus says there is another Sosyl in the West who is supposedly watching something.

The next morning the Knights take the southern road and ride until Corkhome, an unremarkable but large-ish town, where they rest for the night in the Corkhome Inn. Corkhome has a shop called Extraordinary Arms, which didn’t have anything of interest for the party this time around.

The next morning the Knights continue south and arrive at Northcross that evening. They meet the dwarven sage, Bertram, in his tower and have a long discussion. Highlights of the discussion:

*Frumious reveals that he has a soul through a divine experience in his training.

*Firstborn do not have souls (typically). They are the memories the Chronosi have of individuals from the first world.

*There is a finite number of Firstborn.

*Tainted Ones occur when something corrupts the memory a specific Firstborn is based on. This usually happens through a ritual – such as the redcap creation the Knights witnessed 10 years ago.

*Gnomes are corrupted into Recaps, Elves into Wispwalkers, Dwarves into Steeltoes, and no one knows what halflings are corrupted into.

*Frumious speculates that you must have a soul to become undead.

*Bertram belongs to an informal group of sages; they will be meeting soon and the party is invited to come along to the meeting.


End Session

No comments:

Post a Comment