Date: 2/8/2015
Attending:
Jake, Justin, Dave, Chris, Joey, Aaron
Absent: none
Start Time: 7:40
p.m.
End Time: 10:30
p.m.
XP awarded: 415
Game time
elapsed: 4 days
Enemies
Defeated: none
Notes:
The session
opened with discussion of what 3rd and final pick each party member
was going to make from the 1st tier Scrolls of Heroic Legend.
Conversation with Marcus about wicker and the Puppet King reveals he knows of a
figure from folk tales known as the Wickerwight. The Knights think this is
connected or another name for the Puppet King.
The Knights
leave Waymeet the next morning accompanying Marcus Oakcask to Northcross to
meet the dwarven sage, after Fyn buys a horse named Elmer. They head east on
the road. The evening of the second day they camp on top of a hill overlooking
the crossroad south. That night a group of 4 mercenaries led by a cruel looking
dwarf pass through on the road. Fyn moves down to spy on them, and the dwarf
pauses to look south, and then tells the mercs that they move west keeping to
the plan.
Marcus
identifies the dwarf from Fyn’s description as a dwarven warrior named Fingali
– someone Marcus clearly finds distasteful. The Knights attempt to pump Marcus
for information on every person and thing they can think of. Things that they
gleaned:
*Marcus lets
slip that he is in Waymeet because “they sent him to watch…” but then catches
himself
*There are 3
current Wanderers, but four potential, each named for a cardinal direction. One
of the three is female. Every five years
the Wanderers supposedly meet in a specific bar to the south to share news and
swap tales.
*He met a
bard or sorcerer about ten years ago who was fleeing from a military operation
in the Hidden Hills. The party suspects this may have been Kellen.
*Albaer Dragomir
did most of his adventuring in the South and his son was his squire. He
disappeared some time ago.
*The Sosyl
family runs a powerful crime syndicate in the East; Fyn’s dad may have been
working for the King of the Seven Vales as a political arrangement of some
kind. The Sosyl Syndicate is run by a patriarch who had six sons and five
daughters. Fyn would be the patriarch’s grandson. Marcus says there is another
Sosyl in the West who is supposedly watching something.
The next
morning the Knights take the southern road and ride until Corkhome, an
unremarkable but large-ish town, where they rest for the night in the Corkhome
Inn. Corkhome has a shop called Extraordinary Arms, which didn’t have anything
of interest for the party this time around.
The next
morning the Knights continue south and arrive at Northcross that evening. They
meet the dwarven sage, Bertram, in his tower and have a long discussion.
Highlights of the discussion:
*Frumious
reveals that he has a soul through a divine experience in his training.
*Firstborn
do not have souls (typically). They are the memories the Chronosi have of
individuals from the first world.
*There is a
finite number of Firstborn.
*Tainted
Ones occur when something corrupts the memory a specific Firstborn is based on.
This usually happens through a ritual – such as the redcap creation the Knights
witnessed 10 years ago.
*Gnomes are
corrupted into Recaps, Elves into Wispwalkers, Dwarves into Steeltoes, and no
one knows what halflings are corrupted into.
*Frumious
speculates that you must have a soul to become undead.
*Bertram
belongs to an informal group of sages; they will be meeting soon and the party
is invited to come along to the meeting.
End Session
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