Wicker

Wicker

Thursday, July 2, 2015

Session 35

Date: 6/7/2015
Attending: Jake, Joey, Aaron, Dave, Chris
Absent: Justin – medical tests in morning
Start Time: 7:20 p.m.
End Time: 10:30 p.m.
XP awarded: 1000
Game time elapsed:  6 days
Enemies Defeated:  1 dire bear, 2 black bears

Notes:
In the morning the party awakes and continues to explore the ruined tower. Making their way up to the second level of the ruins they find a black altar and evidence of the dark rites of the Tainted Ones. Frumious consecrates the altar, destroying it. Having completely cleared the tower, the party heads back to the camp outside the tower clearing. Grigor examines the surrounding forest and discovers that just underneath the mossy floor is a vast network of ruined buildings. They party sleeps all day and then begins journeying at night.

They pick up the cart and continue through the day, arriving at Woodbounty midafternoon. They stop at a local shop that sells magical goods, the Twinkling Oak, and then head to the local shrine which is tended by an orc named Samac. Samac is not a full priest, but has visions and some divine spellcasting ability. He informs Frumious when asked that his bishop is Rudulac, who dwells in Boarlanding. Samac has a vision of Feydor opening something with a blue triangle on it, which the party interprets as them being on the right track. They take rooms in the Quiet Beech Inn and head out in the morning.

They continue traveling west through the woods when they encounter 2 black bears lead by a dire bear. They put down the beasts after a hard fight, and Grigor sends Kyros out to scout around. Kyros sees and reports a figure Jarl identifies as the Beastlord – an Orc dressed in furs. He is traveling with 4 dire bears, 12 dire wolves, 4 dire boars, and a large cat of some kind. Grigor wants to meet/confront him, but the rest of the Knights, particularly Fyn, advise against it. The group decision is to ride through the night to put as much distance as possible between them and the Beastlord, which they do. At day break they sleep for 7 hours and then ride through the rest of the day and late into the night.


They get up at daybreak the following day and ride west, camping at night to get back on schedule. In the morning they confer with their guides Jarl and Bors, and decide to go straight to the tomb first. They arrive at night; the tomb is submerged in a small forest pool. Jarl and Bors tell them that that is where the weapon known as Storm’s Fury is located.

Swimming down into the pool, they find the submerged entrance, and after avoiding a trap on the door, enter the tomb. End Session.

No comments:

Post a Comment