Date: 6/7/2015
Attending:
Jake, Joey, Aaron, Dave, Chris
Absent: Justin
– medical tests in morning
Start Time: 7:20
p.m.
End Time: 10:30
p.m.
XP awarded: 1000
Game time
elapsed: 6 days
Enemies
Defeated: 1 dire bear, 2 black bears
Notes:
In the morning
the party awakes and continues to explore the ruined tower. Making their way up
to the second level of the ruins they find a black altar and evidence of the
dark rites of the Tainted Ones. Frumious consecrates the altar, destroying it.
Having completely cleared the tower, the party heads back to the camp outside
the tower clearing. Grigor examines the surrounding forest and discovers that
just underneath the mossy floor is a vast network of ruined buildings. They
party sleeps all day and then begins journeying at night.
They pick up
the cart and continue through the day, arriving at Woodbounty midafternoon. They
stop at a local shop that sells magical goods, the Twinkling Oak, and then head
to the local shrine which is tended by an orc named Samac. Samac is not a full
priest, but has visions and some divine spellcasting ability. He informs
Frumious when asked that his bishop is Rudulac, who dwells in Boarlanding. Samac
has a vision of Feydor opening something with a blue triangle on it, which the party
interprets as them being on the right track. They take rooms in the Quiet Beech
Inn and head out in the morning.
They
continue traveling west through the woods when they encounter 2 black bears
lead by a dire bear. They put down the beasts after a hard fight, and Grigor
sends Kyros out to scout around. Kyros sees and reports a figure Jarl
identifies as the Beastlord – an Orc dressed in furs. He is traveling with 4
dire bears, 12 dire wolves, 4 dire boars, and a large cat of some kind. Grigor
wants to meet/confront him, but the rest of the Knights, particularly Fyn,
advise against it. The group decision is to ride through the night to put as
much distance as possible between them and the Beastlord, which they do. At day
break they sleep for 7 hours and then ride through the rest of the day and late
into the night.
They get up
at daybreak the following day and ride west, camping at night to get back on
schedule. In the morning they confer with their guides Jarl and Bors, and
decide to go straight to the tomb first. They arrive at night; the tomb is
submerged in a small forest pool. Jarl and Bors tell them that that is where
the weapon known as Storm’s Fury is located.
Swimming down into the pool, they find the submerged entrance, and after avoiding a trap on the door, enter the tomb. End Session.
Swimming down into the pool, they find the submerged entrance, and after avoiding a trap on the door, enter the tomb. End Session.
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