Wicker

Wicker

Friday, July 24, 2015

Session 41

Date: 7/19/2015
Attending: Jake, Chris, Joey, Aaron, Dave, Justin
Absent: None
Start Time: 7:22 p.m.
End Time: 10:35 p.m.
XP awarded: 1500
Game time elapsed:  35 days
Enemies Defeated:  none

Notes:
The session opened with an extensive shopping trip that morning, and a good portion of the session was devoted to resource management for the Knights.

After they spent the morning shopping, they gathered all of their things and went to Mother Hazel. They had a brief conversation where they asked hazel how to get to the Halls of the Silent Lady. She told them to walk south from Boarlanding into the ocean and keep walking along the ocean floor until you get there. She then made good on her promise to send them anywhere they wished, and opened a portal in a rock face. The party, horses cart and all, went through the portal.

They found themselves on a stretch of sandy beach just east of Westport in Goldmeadow. Heading into Westport, they stopped at the Sailor’s Rest Inn and paid the barman for a recommendation on a Captain who would be willing to sail into the uncharted west.

Through the barman’s introduction they met and hired Bartholomew, Captain of the Sea Hero, a three masted caravel. They agreed on a price of 15,000 gp; 5,000 in advance for supplies, 5,000 to be kept in the Captain’s strongbox, and 5,000 to remain in the hands of the party until completion of the voyage. They party also insisted on accompanying Bartholomew on his provision buying.

The party spends the next 3 days watching the provisioning, and Fyn goes shopping for parts for Ratchets while Grigor and Frumious buy what they need to convert a portion of the cargo hold into a laboratory.  At night during these days Fyn tries to disable the traps on the 9 Words of Power. He is finally successful but loses three fingers to a trap.  Two fingers we able to be quickly reattached by the paladins with lay-on-hands, but his left thumb remains severed. Fyn bought the necessary parts to make a prosthetic.

In conversation with Percival about the book, Percival lets slip that there are 16 words of power, not 9.

The next morning the Sea Hero shoves off. A month passes (25 days) during which Grigor makes certain items, Frumious brews potions, Fyn constructs his new thumb (with magical aid from Grigor), and Feydor and Bajol try to learn the ways and jobs of sailors. After a month of sailing, the Sea Hero rounds the southwestern horn of the continent and heads north along the coast for a week (5 days). The Sea Hero puts in near a dark tower where an “Endless” supposedly lives to stock up on fresh water and let the sailors stretch their legs on land before the big push west (day 6 from the horn). The Knights take a dinghy out to the tower.


Knocking on the door they meet the Endless, who sardonically and obviously falsely gives his name as “Bob”. His tower is in disarray and is in the process of being packed up. He is in the process of leaving, having concluded his research on this world. The Knights and he converse a little, and he offers to show them a Chronosi. They agree to meet one. End Session

No comments:

Post a Comment