Wicker

Wicker

Wednesday, August 5, 2015

Session 42

Date: 7/26/2015
Attending: Jake, Chris, Aaron, Dave, Justin
Absent: Joey out of town - Baseball hall of fame
Start Time: 7:20 pm
End Time: 10:20 pm
XP awarded: 6,000
Game time elapsed:  102 days
Enemies Defeated:  None

Notes:
Game picks up with Bob leading the party into the Dragon Wastes to see a Chronosi. Along the way Grigor has a conversation with Bob about the endless and Bob’s motives/origins, which is summed up:

*Endless is a misnomer – Deathless is more appropriate; he can be destroyed but not “killed”
*Bob is from another creation, of which there are several
*This creation is removed from the others
*Bob was conducting research into a threat that will at some point threaten all the creations
*There are others like him, 20 that he knows of
*While interesting, this is set up for future games and not pertinent to the current story

The party then stops, and Bob cast a spell of summoning. The Stone King, an enormous figure made of lava and rock rises out of the ground, 140 feet high. Bob gives the stone King a glowing orb, and the Chronosi returns to the ground. When asked, Bob says the orb was something he borrowed for his research.

The group walks back to the Tower of the Endless where Bob magically finishes packing up and disappears. The party takes the Dinghy back to the ship. The Sea Hero lays over for one more day and then sets out on the voyage west on the 6th of Spring Waning, 346 SV.

After two weeks (10 days) of sailing west, the crew confronts the Captain about the voyage. He explains the intent and placates the crew with high wages and rum (the plan from the beginning).  Then on the 41st day out from the Tower of the Endless (approx. 2 months) the water gets choppy and they see a massive storm front on the horizon that seems endless in either direction. They sail into the storm which is a raging typhoon, and on the 3rd day of fighting through the storm they reach a calm area, where they are confronted by a figure identified as the Sea Lord, and 4 flying Krakens in the storm clouds. When they mention that Ellicor sent them the sea Lord allows them to pass.

On the other side of the storm barrier, the sea is calm, flat as glass, with no wind at all. They row for a month west. After a month, the sun does not rise, but an eternal twilight illuminates the world. The water at this point has turned completely black, yet remains still. They continue rowing and the sky gradually darkens until it is perpetual night. After 2 weeks the ship runs aground on black sand that is the same level as the black water. The knights disembark, and walk west. Bartholomew agrees to wait 2 weeks before leaving without them.  Since there is no sun, time is hard to track and the Knights don’t know how long they walk, but estimate about 3 days. They then hit a tangible wall of air, and push through.

Coming out the other side they see the black sand come to a clear stop out over nothingness. Beached on the sand are 6 massive wooden ships with no masts. There are stars in the nothingness making it look like the night sky to some extent. The Knights find that they do not need to breath. They can float in the void past the sand, and they can see the shape of the world.

The world is a large ring, with the continents on the outer face. Within the ring is a enormous figure chained spread eagle. They recognize the metal of the chains as the pitted iron used by the tainted ones.

Bajol’s armor glows and Ellicor emerges from it. He then explains the history of the world (see Ellicor’s Tale post), and explains that what his brothers and the God King are looking for is the location of Allanora’s body, which still contains a piece of Omnos’ divine essence. Only Ellicor seems to know the exact location, which is buried deep under Halvenspring (her body being the source of the spring which protects the area). Other parties want to find it to become divine, but Ellicor wants the party to find it and use the divine essence to reconnect the world with Heaven and Hell, dissolving some of the world enchantments and rejoining this creation with the multiverse. The party accepts the charge. End Session

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