Wicker

Wicker

Tuesday, August 18, 2015

Session 44

Date: 8/9/2015
Attending: Jake, Chris, Aaron, Dave, Justin, Joey
Absent: None
Start Time: 7:40 pm
End Time: 10:20 pm
XP awarded: 4,000
Game time elapsed:  50 days
Enemies Defeated:  4 bodaks, 10 skeleton warriors, 20 Illmarian soldiers, 3 Illmarian casters, and the leader

Notes:
After waiting a week in Norhall to re-provision, the Sea Hero set sail for the Isles of Mist. After a week they rounded the northern coast and headed west along the Dragon Wastes. After three weeks they rounded the horn and put in to Westport a week after that. After laying over for 2 days in Westport (and collecting the horses and cart) they set sail for the Isles of Mist. It was two weeks in when they encountered the mist. The Isles of Mist are surrounded by a perpetual fog bank, and ships need pilot boats (smaller ships sailed by those familiar with the Isles) to guide them in. After hiring one such boat they were led for three days before arriving at Misthold.

Misthold is a port town on the large island, and the capitol of the Kingdom of the Isles of the Mist. The hold is built on a large granite outcropping, and the town is carved onto stepped shelves down to the harbor. They stop at two inns, the Sailor’s Lament and the Beached Dinghy and choose the latter. Saying goodbye to the Sea Hero and Captain Bartholomew they offload the horses and cart and stable them for the night. Having a few hours, the party goes on a massive bar crawl gathering information.  They find out the following info:

*The non-Chovalian Churches have banded together as the Unified Omnian Church, a loose confederation of churches and bishoprics, mainly to have a non-Chovalian identifier that was still Omnian (Are you Chovalian or Unified?)
*The leader of the Misthold Chapter of the Azure Guard is Knight Captain Agramon.
*The headquarters of the Azure Guard is on the Blue Mount.
*There is a library full of first world documents (as well as second world ones) at the base of the Blue Mount, next to the Nercopolis.

Additionally through Frumious’ magic they are able to ask the following questions:

Q: Where is the original temple of the Brulorian Sentinels?
A: City of Uth-Allac

Q: where is Uth-Allac in this world?
A: In the depths to the North of the Dread Mountain, far below where it’s silent.

Connecting the Dread Mountain with Aza-Tach, the knights (eventually) realize that uth-Allac is on the bottom of the ocean. The knights sleep for the night.

The next morning they gather the cart and horses and ride for the library. Along the way they encounter an Azure Guard patrol led by a Guardmember named Helmus. Helmus tells them they are just behind a group from the Illmarian University. The party hurries and catches up with the Illmarians in the night. Fyn sneaks into their camp but notices that some of the “sleeping” people do not seem to be breathing. When he checks one it attacks him.  The Illmarians are travelling with undead – 20 skeletal warriors and 4 creatures known as bodaks who can kill with a gaze. The Illmarians themselves number 20 soldiers, 3 casters, and one leader. It is a hard fight and Fyn is slain by a bodak, but Frumious’ magic is able to revive him. They wind up with two scholars and a soldier as captives.

After interrogating the captives (and then slaying them) the knights learn that this group was on its way to look for certain books, slay the head librarian, and burn the library to the ground. The books they were looking for were:

*The 12 Spheres
*Planes of Creation
*Death of Allanora
*He Who Was Cast Out
*Notes and Reflections by Alerhaus


The party arrives at the library on the fifth day. It is a massive building with many floors. Grigor decides to stay at the library for the near future, researching various topics. End Session

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