Wicker

Wicker

Wednesday, August 5, 2015

Session 43

Date: 8/2/2015
Attending: Jake, Chris, Aaron, Dave, Justin, Joey
Absent: None
Start Time: 7:35 pm
End Time: 10:10 pm
XP awarded: 5,000
Game time elapsed:  110 days
Enemies Defeated:  Vespatius

Notes:
The Party, on the Shores of Night, explore the Arks. They are immense, and outfitted with giant ballista (Grigor sketches). They find evidence of significant attack, and inside are many dead orb creatures with eyestalks and a central eye. A large hole in the bulkhead has a giant skull that looks like it never had a body, instead having massive tentacles descending from where its spine and jaw would be. An attempt to speak with dead on the skull reveals nothing pertinent, and suggests that it had animal intelligence at best. The party finds a journal that mentions being followed and attacked by the Dominion, which is also fleeing whatever attacked the origin world of the Shard Peoples. Some of the Dominion forces were trapped and locked in the hold, which the party finds but chooses not to open.

Coming out and returning to the beach, the party sees Vespatius land on the shore, having returned from the void. He announces “I am the Herald of he who Returns.” The party attacks and after a hard fight, slays him. Connecting it with Osgood’s letter (see Communique #8) they realize that he was the Harbinger on the Shores of Night. The party rests up and heads back into the world.

Bajol summons his mount Zephyr, and rides ahead. He reaches the Sea Hero to find that more time has passed than the party thought, but Bartholomew has decided to wait longer than the original agreement in hopes they would return. When the rest of the Knights arrive a week later they learn it has been 24 days since they left the Sea Hero.

The sea Hero begins the long journey back, which for the most part mirrors the journey in. They row, and eventually the sky lightens, and the sun begins to rise and fall again. They hit the Storm Barrier, but do not encounter the Sea Lord. Ellicor had promised to speed their journey back, and they find that the normally western blowing winds are reversed, and the Sea Hero is able to return in the same time.


When they sight land, they realize that they have returned much farther north than they left. They sail for another week into the great northern bay, and dock in a port town in Norhall, a rough and lawless kingdom. It has been a total of 242 days since they sailed from Westport – almost 10 months. End Session

The Solarians

Frenos, keeper of awe, humility, and respect. Darkened over time and became more focused on fear and shadows. Survived the First World and exists as the Jack of Shadows.

Zalnor, keeper of the cycle of life, knowledge, and wisdom. Darkened over time and became more focused on death and secrets. Survived the First World and exists as the Carrion King.

Allanora, keeper of hope, renewal, and growth. Never darkened. Was killed by Culminos in the Solarian War.

Ellicor, keeper of craftmanship, endurance, and patience. Never darkened. Survived the First World and exists as himself, albeit in a non divine reduced form.

Culminos, keeper of freedom, excitement, and inspiration. Darkened over time and became more focused on envy, jealousy, and rage. Cast into the void by Omnos at the climax of the Solarian War.

Brulor, keeper of justice, righteousness, and equality. Darkened over time and became more focused on oppression and slaughter. Slain in the fight against Zarthos.

Pipos, keeper of faithfulness, purity, and innocence. Never darkened. Slain in the fight against Zarthos.

Shardan, keeper of thought, inquisitiveness, and perception. Never darkened. Survived the First World but driven mad. Exists as the Puppet King.

Lyrica, keeper of love and beauty. Darkened over time and became more focused on lust and hedonism. Slain in the fight against Zarthos.

Arglos, keeper of defense, sacrifice, and shepherding. Never darkened. Slain in the fight against Zarthos.

Ellicor's Tale

Omnos is the creator, the sole God, and he creates the world. He appoints 10 Solars to oversee his creation and guide the main races. These Solars are elevated and able to grant clerical spells to their followers, as Omnos imbues them with a fragment of his essence (divine rank). Over time the races of the First World viewed them less and less as intercessors to Omnos and eventual worshipped them as gods. Omnos, while distant, remained reachable and had a loyal set of clergy that maintained that he was the sole divinity. His worshippers did not have access to high level clerical magic (speculated because he imbued the Solarian pantheon) and thus their theology was often discounted. The Solarians eventually fought among themselves over the manner in which they interacted with their followers. Many believed they were in fact were gods. Some had darkened over time, warping into harsher or selfish versions of their original selves. There was war in heaven, as the Solarians led their respective angel subordinates against each other.  In the fight Culminos slew Allanora and in response Omnos, who had ignored the squabble, cast Culminos into the outer void.

This dramatically ended the fight and the Solarians went their separate ways. The angels who had supported the darkened Solarians became devils, and carried on a quiet war with the angels who remained, on behalf of their dark Lords. Time passed and Culminos sought a way to return to the world from the void, but was barred by Omnos’ edict. Denied, he then chose to lead the dark elder being known as Zarthos to the world in spite. Zarthos was a creature from outside of Omnos’ creation, and seems to be a personification for needless and purposeless destruction.  At first, only the intensity of the heavenly war changed as Zarthos approached and his influence touched the world. Then the peoples of the world began to take a turn for the darker. Madness for the first time was known.  Then the demons began to appear. Finally Zarthos himself began to enter the world (a process which took years).


Instead of fighting Zarthos or denying him entry, Omnos chose to allow him to act. Before Zarthos’ incarnation, Omnos collected all his faithful to him. The Argloians, warned of an impending apocalypse by the Omnian Brotherhood decades before, had spent those years gathering as much written knowledge as they could. This they hid in the tombs and the necropolis against the day that a second world came. When Zarthos’ avatar appeared the Solarians united, Dark and Light, and sought to slay or rebuke him. Only Ellicor refused to participate, which earned him the title of Betrayer from his bretheren. The majority were slain, only 3 besides Ellicor survived. In a gluttony of slaughter Zarthos wiped the surface of the world clean of life. At that moment, Omnos returned and dispersed Zarthos’ essence across the cosmos. All was dead save those trapped in stasis under the ground, and the 4 remaining Solarians who were altered, drained of power, and stripped of any semblance of divinity (divine ranks) by the magnitude of Zarthos’ lifewipe and dispersal. Omnos then gathered Zarthos’ essence and materialized it in a physical form. Then he took the shattered fragments of the world and crafted a prison for Zarthos – a giant ring with him chained within. He then erected massive enchantments over the world, and separated it from the multiverse to keep Zarthos imprisoned. Omnos retreated into the void, to start a new creation elsewhere. Before he left he gave the world itself sentience, and the charge to keep Zarthos imprisoned.

Session 42

Date: 7/26/2015
Attending: Jake, Chris, Aaron, Dave, Justin
Absent: Joey out of town - Baseball hall of fame
Start Time: 7:20 pm
End Time: 10:20 pm
XP awarded: 6,000
Game time elapsed:  102 days
Enemies Defeated:  None

Notes:
Game picks up with Bob leading the party into the Dragon Wastes to see a Chronosi. Along the way Grigor has a conversation with Bob about the endless and Bob’s motives/origins, which is summed up:

*Endless is a misnomer – Deathless is more appropriate; he can be destroyed but not “killed”
*Bob is from another creation, of which there are several
*This creation is removed from the others
*Bob was conducting research into a threat that will at some point threaten all the creations
*There are others like him, 20 that he knows of
*While interesting, this is set up for future games and not pertinent to the current story

The party then stops, and Bob cast a spell of summoning. The Stone King, an enormous figure made of lava and rock rises out of the ground, 140 feet high. Bob gives the stone King a glowing orb, and the Chronosi returns to the ground. When asked, Bob says the orb was something he borrowed for his research.

The group walks back to the Tower of the Endless where Bob magically finishes packing up and disappears. The party takes the Dinghy back to the ship. The Sea Hero lays over for one more day and then sets out on the voyage west on the 6th of Spring Waning, 346 SV.

After two weeks (10 days) of sailing west, the crew confronts the Captain about the voyage. He explains the intent and placates the crew with high wages and rum (the plan from the beginning).  Then on the 41st day out from the Tower of the Endless (approx. 2 months) the water gets choppy and they see a massive storm front on the horizon that seems endless in either direction. They sail into the storm which is a raging typhoon, and on the 3rd day of fighting through the storm they reach a calm area, where they are confronted by a figure identified as the Sea Lord, and 4 flying Krakens in the storm clouds. When they mention that Ellicor sent them the sea Lord allows them to pass.

On the other side of the storm barrier, the sea is calm, flat as glass, with no wind at all. They row for a month west. After a month, the sun does not rise, but an eternal twilight illuminates the world. The water at this point has turned completely black, yet remains still. They continue rowing and the sky gradually darkens until it is perpetual night. After 2 weeks the ship runs aground on black sand that is the same level as the black water. The knights disembark, and walk west. Bartholomew agrees to wait 2 weeks before leaving without them.  Since there is no sun, time is hard to track and the Knights don’t know how long they walk, but estimate about 3 days. They then hit a tangible wall of air, and push through.

Coming out the other side they see the black sand come to a clear stop out over nothingness. Beached on the sand are 6 massive wooden ships with no masts. There are stars in the nothingness making it look like the night sky to some extent. The Knights find that they do not need to breath. They can float in the void past the sand, and they can see the shape of the world.

The world is a large ring, with the continents on the outer face. Within the ring is a enormous figure chained spread eagle. They recognize the metal of the chains as the pitted iron used by the tainted ones.

Bajol’s armor glows and Ellicor emerges from it. He then explains the history of the world (see Ellicor’s Tale post), and explains that what his brothers and the God King are looking for is the location of Allanora’s body, which still contains a piece of Omnos’ divine essence. Only Ellicor seems to know the exact location, which is buried deep under Halvenspring (her body being the source of the spring which protects the area). Other parties want to find it to become divine, but Ellicor wants the party to find it and use the divine essence to reconnect the world with Heaven and Hell, dissolving some of the world enchantments and rejoining this creation with the multiverse. The party accepts the charge. End Session

Friday, July 24, 2015

Communique #8

(Note from the DM: Grigor receives this on the 24th of Spring, just as the Sea Hero rounds the horn and heads north along the western coast)

Grigor,

I don’t know where to begin. It has been over 70 days since you and your fellows rode out of Halvenspring, but it seems like a lifetime given the events that have occurred. I guess the best route is to give you the sequence of events chronologically, even where the narrative splits.

The Knights of Mist Valley rode out early on the morning of the 4th of Winter Waning. Things were relatively quiet for a day or two. Then on the 6th a cleric of Omnos named Feanor arrived. He announced that he served the true Omnian Church, that of the Chovalian Empire, and called upon all of the faith to swear fealty to the Chovalian Church.  When Father Theodore invited him into the village church to discuss things, Feanor denounced him as a false teacher who consorted with witches; witches he identified as me, Onsmythe, and Klaus. Your father and Marc Risus drove him out of town, letting him know he and his brand of Omnianism were not welcome.

Early the next morning, before sunrise, I was awoken by the cries of “fire”.  The church had gone up in flames. We were able to contain the fire but the church was lost and Theodore badly burned, almost to death. Onsmythe was able to get to him in time and heal the most severe wounds, but he slipped into a deep sleep (Klaus called it a coma) from which he could not be wakened. That evening Dorian came to me in our tower. He believed that Feanor returned and set the fire, and he, Wren, and Uval were going after him. I was invited along, and I went. We left that night.

We tracked Feanor and his retinue, some 12 guards (who had not entered the village with him originally) north to Halvenstomb. We found them taking rooms in the inn. He had denounced the Halvenstomb priest as well earlier that day, but Halvenstomb had not driven him out even though they were clearly uneasy about his presence. Uval wanted to confront Feanor directly, but instead we took Wren’s advice and set a hidden watch on the church instead. Sure enough Feanor’s group showed up past midnight, laying oil doused wood along the building. The Halvenstomb priest, Norris by name, was awake and came out to confront them. Feanor split his head open with his mace, killing him instantly. We attacked in that moment and slew Feanor and his guards.

It was a hard fight, and I killed several with spells. I changed a little that night. We all did. Each of us had killed redcaps before but this was different. The villagers came out and Sarl, the de-facto mayor I guess, put us under loose arrest for the next day. That evening (10th of Winter Waning) he held an informal trial examining the event and declared us absolved of any wrong doing (and thanked us for our actions).

The following morning we left Halvenstomb and began making our way back to Halvenspring. We took a different route, swinging further to the south, and stumbled upon a tomb in the Firnockt. After a short group vote, we descended into the tomb.

The tomb was a mess of old forgotten crypts, and redcap warrens. We moved from room to room, fighting and examining both. We barricaded ourselves in defensible rooms and spent several nights while wren healed us. Each of us took our turn staring down the reaper; I sincerely wish we had someone with Fyn’s mechanical expertise and attention to detail – traps hurt us as much as the redcaps and walking dead did. Along the way we found quite a bit of gold and some magical items, mostly weapons and armor and such. No spells although I did acquire a staff of not inconsiderable power and a few wands. The bracers I mentioned in my last post (oh so very long ago) worked admirably and no doubt saved my life multiple times. After a week of working through the tomb we came upon a long tunnel. Having some familiarity with your adventures I suspected that this was one of the interconnected tunnels that the redcaps are using to move underground. After a brief discussion we decided to continue to explore, and thus went down the tunnel on the 18th of Winter Waning. As near as I can tell this is when you sent me Journal Entry 22, though it would be sometime before I would be able to receive it.

We wandered that long tight tunnel for 7 days. There were many unlabeled intersections, but it seemed that every choice we made led only to more apparently endless tunnel. Only once did we encounter a band of redcaps larger than 4. Twelve redcaps and 2 steel toes came upon us in the dark while we camped and we only survived because the narrow tunnel prevented more than 2 from coming at us at once. Even still Uval barely survived and Dorian was severely wounded. Wren’s healing ability was tested as never before after the fight, but she rose to the challenge.

Our food supplies were running low so it was with a sigh of relief that we made a choice on the 8th day that led us to another tomb complex. It took us 3 days to clear that particular tomb, and we stepped into sunlight for the first time in 17 days on the morning of the 4th of Spring Waxing (Happy belated New Year by the by). We did not know where we were, save only that we were in the mountains.  We took a day to climb a peak and get a lay of the land.

We were in the West Almeneids of course, just north of Morning Mirror Lake. We took a day to rest on the peak and discuss our options. The Almeneids are largely impassable, so running along the range was out of the question, and we were on the east face so the Hidden Hills were out even if that was where we wished to go. Unfortunately the only viable option (and the one we took) seemed to be to head down out of the mountains and through the Tainted Wood section of the Firnockt on our way back to Halvenspring. In hindsight I suppose we could have re-entered the tunnels, but I think you can understand why we would have been very reluctant to do so. So the Tainted Wood it was.

It took us 2 days to come down off the mountain and enter the woods. The Tainted Wood… it was a nightmare. Almost no sunlight pierced the canopy, and every moment we were on edge. It was eerily quiet. Half way through the first day I heard a faint whispering. It was constant and though I could not make out the words it made my flesh crawl and my mind reel with a primal nameless horror. I found myself singing songs, doing math problems, repeating recipes – anything to distract from that mad whispering. Would that I had spoken up to my companions. Alas I did not and it was that evening that Uval went insane.

We began making camp and Dorian and I were agreeing that the Tainted Wood was not a good place for a fire when Uval walked over to Wren and suddenly buried his greataxe in her stomach. He tore it free, bringing out a good portion of her internals, and made to behead her when Dorian tackled him. Not knowing what to make of the situation Dorian tried to reason with Uval and subdue him. Uval began screaming. I was careful to take mental note of what he said. Here it is (repetitions deleted):
“The chains loosen!” “The God King comes, the Shadow falls, now is the time of chaos!” “The tide sweeps north, the fount shall be poisoned! The Harbinger lands on the shores of night!” “Wicker must not rise again!”

While Uval screamed these things over and over, he (being quite a bit stronger than Dorian) swung his heavy crossbow around from his back, put the point in Dorian’s chest, and pulled the trigger. The bolt punched all the way through him throwing his body back onto the forest floor. I then blew Uval head apart with a Blast of Force spell.

The crossbow bolt managed to miss Dorian’s heart and lungs, punching through under his collar bone and shattering his shoulder blade on the way out. Wren had managed to close her horrendous wound with her magic after pushing back in most of the contents of her lower abdomen, but passed out from the effort. That’s when I heard the drums. I punched Dorian full in the face, which brought him back to his senses.  Pouring our only 2 healing draughts into him, we conferred quickly. It seems we had all heard the whispering, and we certainly both heard the drums now. We each threw an arm of the unconscious Wren over our shoulder (I due to my stature actuall supporting her body more from the waist) and began a panicked stumbling run south.  The drumming followed us, and soon we could hear and then see redcaps in the woods.  We ran. I don’t remember much of that endless night, running through the trees, drumming filling our heads. What I do know now, after the fact, is that we ran all night, exited the Tainted Wood at sunrise and still they chased us. The drumming did not continue into the day. We continued running, quaffing potions of Bear’s Endurance and Haste as we went until our meager store was gone (a total of 4 Bear’s Endurance and 2 Haste). They followed, slowly closing the gap between us. It was midafternoon when they began throwing darts and spears our way. Both Dorian and I took many wounds, and as we broke free of the tree line in the late afternoon, a spear went through my leg. We didn’t stop. We ran right into the lake and sank into the still waters of the Morning Mirror as spears rained down around us.

It was Wren who saved us. She used her magic to somehow create a bubble of air under the water, and we rode the gentle undercurrent away from the shore and our pursuers. We rode out the night in that bubble, and Wren recast to allow us to continue through the next day. That evening we had been washed into the Greendeep. We put ashore at night and made camp. In the morning it was clear that Wren was dying. Her magic had sealed the wound, but the mess of her innards was slowly poisoning her from the inside. We patched up Dorian as best we could, but had to reserve the majority of Wren’s healing to keep her alive. Dorian and I rigged a stretcher and carried her along the shore and into the Firnockt for 3 days until we reached Koylrest at night.

Koylrest had been recently attacked when we arrived. It seems Baron Tullimus has converted to the Chovalian Church and turned a blind eye to their activities in his barony. A Chovalian priest, similar I suppose to Feanor, had denounced the local Omnian cleric and made clear that only the Chovalian version of Omnianism would be permitted in Woodspear Barony. The residents of Koylrest didn’t give a flying fig what their baron approved and had gathering in the town square, armed, to “encourage” the Chovalian and his guard to leave town. That’s probably the only reason the town survived when the redcaps attacked.

Redcaps swarmed into town and set fire to many buildings. Fully a third of the population was slain before the redcaps were pushed back. Mysteriously all of the Chovalians failed to survive. An Omnian Priest – our version – named Father Eon was traveling north with a companion, leaving the meeting you described in Carradeen I believe, and saw the fire. He came and did his best to help the townsfolk.

Dorian and I walked in the 2nd night after the attack. Father Eon was still there and was able to fully restore Wren, for which he will always be mentioned in my prayers. The small healing spells Wren had been casting over the past few days to mend Dorian’s shoulder had actually healed the bone wrong, and Father eon had to break his shoulder blade with a hammer before healing him. Let me tell you, that is a sound that affects you in the pit of your stomach.  We spent the night in Father Eon’s tent, and being exhausted and emotionally wrecked Dorian and I told him everything. I had wits enough about me to avoid telling him about Alerhaus and his box and the Scrolls of Epic Legend, but most else got spilled that night.

Eon listened and absorbed our tales. He did not comment, but fed us and healed us as he listened. I slept better that night that any I can remember. In the morning Eon invited us to a private breakfast. He told us many things, but the following I found to be especially pertinent so I have reproduced it here:

“Vespatius was the catalyst. Things could have kept going on a low simmer, but when he called out into the Void he cranked the heat up to a boil. What you have to remember is that the most valuable thing is and always has been information. It’s why you might hoard moldering documents in a university tower. Or desperately search for a receptacle with your animated proxies. Or send your shadows to the four corners, listening. All looking for the same information. What I wonder, is if you already knew this information, and perhaps quietly always knew it to begin with, why send your pieces west?”

Dorian of course was completely lost in this speech but through your journals and adventures it made far more sense to me. Which is why I found myself saying, “You didn’t mention the God King.” Father Eon looked at me and suddenly smiled. “Yes, of course. That’s why.” He then gave us three horses and a scroll to give to Onsmythe, which he said would restore Father Theodore.  I asked him where he was going, and he said north to the university, to visit an old friend and perhaps borrow a book. His final words to us were, “Keep to the Omnian faith. Believe, place your trust in people who believe, and fear not a death in the service of the greater good.”

We rode out that morning heading northwest along the tree line. Our ride and camps were quiet; none of us had had a chance to process Uval’s death and the reality of that event cast a pall over our company. On the evening of the 3rd day, 17th of Spring Waxing, we rode into Halvenspring.

Here is where I have to rewind my narrative and cover events in Halvenspring in my absence. But it is late and I still have much to fill you in on. So now I shall rest my pen, pray that this missive finds you in good health, and continue my tale at the next opportunity.

Sincerely,

Osgood of Dragomir Tower





Session 41

Date: 7/19/2015
Attending: Jake, Chris, Joey, Aaron, Dave, Justin
Absent: None
Start Time: 7:22 p.m.
End Time: 10:35 p.m.
XP awarded: 1500
Game time elapsed:  35 days
Enemies Defeated:  none

Notes:
The session opened with an extensive shopping trip that morning, and a good portion of the session was devoted to resource management for the Knights.

After they spent the morning shopping, they gathered all of their things and went to Mother Hazel. They had a brief conversation where they asked hazel how to get to the Halls of the Silent Lady. She told them to walk south from Boarlanding into the ocean and keep walking along the ocean floor until you get there. She then made good on her promise to send them anywhere they wished, and opened a portal in a rock face. The party, horses cart and all, went through the portal.

They found themselves on a stretch of sandy beach just east of Westport in Goldmeadow. Heading into Westport, they stopped at the Sailor’s Rest Inn and paid the barman for a recommendation on a Captain who would be willing to sail into the uncharted west.

Through the barman’s introduction they met and hired Bartholomew, Captain of the Sea Hero, a three masted caravel. They agreed on a price of 15,000 gp; 5,000 in advance for supplies, 5,000 to be kept in the Captain’s strongbox, and 5,000 to remain in the hands of the party until completion of the voyage. They party also insisted on accompanying Bartholomew on his provision buying.

The party spends the next 3 days watching the provisioning, and Fyn goes shopping for parts for Ratchets while Grigor and Frumious buy what they need to convert a portion of the cargo hold into a laboratory.  At night during these days Fyn tries to disable the traps on the 9 Words of Power. He is finally successful but loses three fingers to a trap.  Two fingers we able to be quickly reattached by the paladins with lay-on-hands, but his left thumb remains severed. Fyn bought the necessary parts to make a prosthetic.

In conversation with Percival about the book, Percival lets slip that there are 16 words of power, not 9.

The next morning the Sea Hero shoves off. A month passes (25 days) during which Grigor makes certain items, Frumious brews potions, Fyn constructs his new thumb (with magical aid from Grigor), and Feydor and Bajol try to learn the ways and jobs of sailors. After a month of sailing, the Sea Hero rounds the southwestern horn of the continent and heads north along the coast for a week (5 days). The Sea Hero puts in near a dark tower where an “Endless” supposedly lives to stock up on fresh water and let the sailors stretch their legs on land before the big push west (day 6 from the horn). The Knights take a dinghy out to the tower.


Knocking on the door they meet the Endless, who sardonically and obviously falsely gives his name as “Bob”. His tower is in disarray and is in the process of being packed up. He is in the process of leaving, having concluded his research on this world. The Knights and he converse a little, and he offers to show them a Chronosi. They agree to meet one. End Session

Monday, July 13, 2015

Session 40

Date: 7/12/2015
Attending: Jake, Chris, Joey, Aaron, Dave
Absent: Justin – recovering from flight from Ohio
Start Time: 7:30 p.m.
End Time: 10:20 p.m.
XP awarded: 3000
Game time elapsed:  10 days
Enemies Defeated:  Lorith, 4 Fire Worms

Notes:
The Will crept off, refusing payment due to his “failure”, and the Knights ran into the main Xiannian Tomb after Lorith – Fyn ditching the last construct and joining them (the construct being too large to enter).

The Tomb was hot inside, and the party charged straight ahead, down a sloping corridor and into a room filled with lava. A thin stone bridge 100 feet across spanned the molten lake, with a large circular metal vault door at the end. About 20 feet from the door on the bridge, Lorith waited. Fyn called out to Lorith, “It doesn’t have to be this way.” Lorith responded with “Will you let me pass un-molested? I can go?” Fyn paused for a moment, and replied, “You’ll have to answer some questions first.” Lorith smiled and said, “No then. Bring it.” The Knight began advancing on Lorith. Grigor cast a spell that launched an orb of acid at him, and Lorith laughed as it hit. “I knew you’d use magic!” he crowed. “The fire worms don’t like magic.” Suddenly, as in response to Grigor’s spell, four large snake-like beasts rose out of the lava and attacked Grigor, spewing fire down on the party. Grigor was instantly killed.

Frumious made it to his side (while Feydor confronted Lorith and Fyn engaged the worms) and cast a spell called revenance. Grigor sprang back to life and rejoined the battle. After exchanging a few blows, Feydor hit Lorith with a mighty blow (critical hit with Storm’s Fury while smiting evil for 120+ points of damage) that slew him. A few rounds later the knights had mopped up the fire worms. At the end of the fight, Frumious told Grigor that his spell did not actually raise him, it only delayed his death for 8 minutes. The group began discussing how to deal with Grigor’s body, and whether to have him reincarnated as with Feydor. Grigor, on the other hand, declared he still had 7 minutes, and demanded that the party continue through the tomb – albeit speedily.

Fyn set to work on the circular door. It was obvious that the Illmarian excavation had tried to breach the entrance but failed. Fyn however was able to open the locks and disable the devices, and the tomb was unsealed. Racing into the long forgotten tomb, the party bypassed all side corridors and went straight for the heavily trapped door at the end. Fyn dispensed with all the traps and they entered a vast room dominated by a raised stepped dais – an interior ziggurat. On top was a massive stone sarcophagus. Lining the walls, 6 rows high, were upright niches where mummified bodies looked down or up at the sarcophagus. Racing to the top, the party paused while Grigor read the pictographs carved into the stone, and then opened the sarcophagus. Inside was a smaller, human sized wooded coffin surrounded by the skeletons of dozens of bodies. Prying the lid off of the coffin they found a mummified body, with a book at his feet, an ivory rod on one side and a golden sickle on the other, and a golden crown on his head. All the items were magical. Gigror identified them. The ivory rod had the ability to resurrect the dead, and Frumious quickly used it on Grigor before he expired.

The pictograms identified the central figure as the Vac the King of Uthden Fields. Furthermore it explained that he had had all the noblemen and their families slain shortly before his death – they being the bodies in the wall – and was buried with his wives (who were buried alive with his coffin – the skeletons in the stone sarcophagus). His children were slain unto the 2nd generation and their blood mixed with the mortar upon which his coffin rests (the ziggurat).

The book was titled the Nine Words of Power, and was heavily and complicatedly trapped (the cover and binding). Fyn believed that with some time to study and work on it, he could open the book. The sickle was a horrifically evil item. If used to sacrifice a woman or child, the blood can be drained from the wound into a chalice. If this blood is drunk by the person performing the sacrifice while still warm, they received a +6 profane bonus to all ability scores for one week.

The crown was also evil. It could be used to create simple golden rings (the rings must actually be forged by a jewelry maker). The wearer of the ring could not remove the ring. The wearer of the crown can dominate, as per spell, the wearer of a ring with no saving throw. The crown can control up to 100 rings at once. The rings do not have to willingly be put on. Low on spells and hit points, the party potioned up and exited the tomb to confront the final construct. To their surprise (and dismay) the construct was destroying the last remnants of the camp. It ignored them, continuing with its work, and Fyn was able to disable it. A handful of random papers from the command tent was all that could be salvaged.

The party reentered the tomb to explore all the side passages the had run past. Grigor stayed behind in the entrance corridor to examine the papers recovered from the Illmarian camp. Four guards, who had been instructed to ambush the party in the tomb, cautiously exited and asked if they could be allowed to flee. Grigor summoned back the Knights (Fyn stayed behind in the tomb to continue exploring) and they interrogated the guards before letting them go. The information gleaned was:

*Fingali was not part of the group, but working on behalf of someone allied with them
*The University excavation had been here 3 months
*Books, scrolls, weapons, and treasure found in the tombs were sent back to Illmar by cart as it was found. The last cart left 2 weeks ago.
*Lorith was in charge.

The party went back into the tomb to find Fyn and catch him up. They found him bleeding but conscious, having accidently set off a trap that almost disemboweled him. Exploring the rest of the tombs, they found King Vac’s Vizier, a room where the royal guard was buried, a rack full of magical weapons, and a room that had 3 large chests of gold and one chest of gems. They camped for the night in the hallway.

While they rested Grigor read the excavation papers. It expressed Lorith’s frustration at being unable to open the main tomb’s vault door. It also expressed surprise at Mario’s activity. Apparently, Lorith had been sent to assassinate Mario a year ago, which he did and destroyed the corpse. He wondered who was posing as Mario now, but orders from the University told him not to interfere with the “Mario imposter”. It records Fingali’s arrival, with instruction from the University to work with Fingali. The evil dwarf was looking for two things in the tombs, a book box and a set of 77 scrolls, and he searched through all the artifacts found in the excavation for them but they were not there. Lorith details the first encounter with the Knights, noting that Fingali slew one, and that they chased the Knights all the way to Loston, but would go father out of fear of the witch. When they returned their guards left behind said that Fingali went into one of the lesser tombs for an hour or two, came out, gathered his stuff, and rode off to the east. Lorith went into the tomb Fingali did and found a previously unknown hidden panel in a wall that was now open.  Summarizing that Fingali had found what he was looking for, Lorith cursed him in his notes, knowing that the Knights would return and Fingali would be a great ally in the next fight.

The next morning they stripped the large plate off of each giant construct and used it as a skiff, placing the treasure chests (2 each) on them. They spent the day exploring and examining the Illmarian campsite. Resting for the night, they then began the slow tedious journey back towards Loston in the morning.

It took them 3 days to get back to Loston, arriving late at night they check in to the Hilltop Inn. The next day they paid a local shopkeep to appraise the chest of gems, and the party spends the entire day counting coins from the chests. Each chest has about 20K gp, and the gems are worth around 80k.

The next day they realized that they never took the time to examine the Xiannian bodies to see if they were human or not. They saddle up and make the 2 day journey back to the tombs. Arriving in the evening they re-enter the tombs. Fyn had reset the locks but was able to reopen them and they unwrapped a mummy for close examination. They discover that the skin color was of a reddish hue and thay they did not appear to have hair on their heads, not even eyebrows. The internal organs were slightly different in arrangement and size, but they couldn’t tell if that was a racial difference or a result of time and burial practices.

Suddenly Frumious remembered that he had the spell Speak with Dead (carefully labeled by him “useless” in his book). Grigor’s mind almost shut down as he realized that they had around 1,000 bodies they could quiz, but the group talked him out of forcing Frumious to spend the next decade in the tomb with him asking every corpse about first world daily life.  Instead they let Frumious rest and rememorize, and chose to use Speak with Dead on four corpses: the King, the Vizier, and two random noblemen.

Questions and answers for the Vizier:
1) Who do you worship? I worship Pipos
2) What is Omnos’ role in the world? Omnos is a God, the Creator God
3) Did Omnos create the other Gods? I do not know; that is not taught

Questions and answers for King Vac:
1) Have you heard of Ellicor? Yes
2) What was Ellicor in your world? Ellicor is the Crafter God
3) What was the Shadow Lord’s function in your world? I know of no one with that name

Questions for nobleman 1:
1) Do you know of Brulor? Yes
2) What is Brulor’s function? He is a God.
3) What lies to the West? A vast ocean, and then another land.

Questions for nobleman 2:
1) Are their people in the land to the far west? I don’t know.
2) Are you familiar with the Laughing Maid? No.
3) Do you know who the Chronosi are? No.


The party then rides through the night to Loston, resting during the day, and riding again at night, finally reaching Loston in the morning. They gather their cart, stuff, and Bajol and intend to shop before moving on. End Session