Wicker

Wicker

Friday, December 19, 2014

Session 14

Date: 12/14/2014
Attending: Jake, Justin, Joey, Dave, Aaron, Chris
Absent: none
Start Time: 7:14 p.m.
End Time: 10:05 p.m.
XP awarded: 400
Game time elapsed: 1 day
Enemies Defeated: Doorwarden, 1 tusked humanoid

Notes:
That morning the Knights had breakfast in the Gutted Candle, where Grigor and Frumious discussed their vision from the night before and Grigor shared news from home via journal exchange with Osgood.  Leaving the Candle the party did minor shopping in the Center, mostly buying supplies and winter gear, before finally stopping in a shop labeled Ellard’s Oddities.

Ellard proved to be a hunched backed crooked necked dwarf who drooled with a raspy voice. He had a number of curious items for sale but none the party was interested in or could afford. As they walked out the door, Ellard yelled out, “See you next time Dragomir!” Since Grigor had not given his first name, much less his surname, the party promptly re-entered the shop only to find that it apparently had been abandoned for years.

The Knights left town, heading north and east on the road to Dalus Keep. Around lunch time they encountered a large stone table with stone benches on the side of the road.  Closer examination showed that the table was probably a former alter, and Feydor noted it’s resemblance to the Redcap altar from the Twisted Wood. Bajol detected evil in the area and discovered a crow spying on the group, which flew off to the west.

That evening they came to Dalus Keep. They were greeted by a diminutive figure who called herself the Doorwarden.  The Doorwarden activated an obvious illusion that made the interior seem better kept than it was, and after a brief wait in a sitting room escorted them into dinner with the Marquis.

Conversation with the Marquis was cagey and tense, and the group discovered that he had thick pancake makeup on his face. He wiped the lower half of his makeup off and they saw that the entire bottom portion of his face was three consecutive rows of teeth set within each other. He then presented two options for the Knights to secure Thomas’ release: kill Mario, the failed claimant to the Illmarian throne, or destroy an evil item (which he presented in a box) by taking it to the Silent Lady’s realm or taking it across the trackless sea and throwing it into the void beyond. The Marquis then invited them to stay the night and left.

This prompted much discussion over which of the two options to take. The party took the box without committing to either and allowed the Doorwarden to escort them to rooms. Along the way they passed a hallway where screams were heard. Frumious stopped to investigate the screams. When the Doorwarden warned him off, combat ensued, with the Doorwarden fleeing after a few rounds, screaming that the Keep would be their tomb. The party then ran to the screams where they found a large tusked humanoid cutting pieces of meat off of two chained villagers. The Knights killed the beast. End Session

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