Wicker

Wicker

Wednesday, December 24, 2014

Session 15

Date: 12/21/2014
Attending: Jake, Justin, Joey, Dave, Chris
Absent: Aaron – vacationing in Florida
Start Time: 7:15 p.m.
End Time: 10:35 p.m.
XP awarded: 620
Game time elapsed: several hours
Enemies Defeated: 16 fungus guards, 4 giant frogs, 5 frogmen

Notes:
Game play picked up immediately, with the Knights in the room where the tusked creature had been eating the villagers. Moving out into the corridors they fought their way through the armored figures and though the maze like halls until they found the sleeping quarters the Doorwarden had presumably been leading them to originally. After barricading the door, Frumious finds a trapdoor in the floor. The knights rest and then flee down the trapdoor.

This leads them to another floor which is dark, dank, and unadorned. Moving through, the Knights fought giant frogs and frog men before finding a ladder down into a closet. Coming out of the closet they were on another floor, this one well-kept and elegant. They were in a single corridor that had a door at one end and a stair at the other, and tapestries lining the hall as before. These tapestries however seemed to tell a story.

First Tapestry: a black field with a huge row of teeth and eyes in the blackness; the hidden figure seemed to be waiting or sleeping.

Second Tapestry: A stone arch with a broken and cast down door on the ground; darkness within the arch except for the teeth and now very alert eyes. They party recognized the stonework being depicted as the ruins in the Center of Shadowmount.

Third Tapestry: depicts a many toothed quadrupedal figure obscured by darkness on a bluff overlooking the construction of a town around ruins (deduced to be Shadowmount).

Fourth Tapestry: a woodland scene with a dead beast – boar, stag, or perhaps a horse. There are deep claw marks on a tree and on a nearby stone. A heavy red colored paw with wicked claws is shown, but the creature possessing the claws has been cut out of the tapestry.

Fifth Tapestry: is another woodland scene. Lying dead on the ground is a figure in robes with a broken staff. Once again the main figure is obscured by darkness, but there is an open book on the ground in front of it and coming out of the darkness is a heavy red paw holding the book open. The eyes in the darkness seem to be looking at the book (blue binding), and the multiteethed smile is present. Sparks fly from the book.
Sixth Tapestry: the final tapestry shows the Marquis Daedalus, with no makeup on his lower face revealing his three leveled massive toothage overseeing the construction of a keep foundation.

The party examines the stair and finds it to be a spiral staircase that runs up through many levels of the keep. Going back down the tapestried hall, they open the far door (locked, picked by Fyn, trapped as well). Behind the door is a large room set up as a magical workshop and laboratory.  An argument breaks out as Fyn and Bajol want to flee immediately and Grigor wants to examine the room. Fyn and Bajol abandon Grigor and Frumious (who wants to flee but refused to leave a party member behind) and begin exploring the staircase.

Grigor and Frumious hastily search the lab, and find many disturbing things. Of note is two maps, one a 3d model, a large scrying crystal, and three book stands with books. The books seem to be a journal, a collection of scientific and magical notes relating to the experiments, and a spellbook with a blue binding that Grigor believes to be the same as in the 5th tapestry in the hall. Grigor takes the books and tries to use the crystal. He is able to see something large, quadrupedal and reddish chuckling as it hunts through the maze level. He and Frumious then leave the lab and head for the stair.

Meanwhile, Bajol and Fyn explore, finding a new floor where many suits of the guard armor are laid out to be filled with a thick black fungus. On the same level there is a huge room with a loft window where barbed-tailed winged lizards perch on multi-tiered ledges. Per the spiral stair case the keep has the following organization (stair perspective):
Level 1 – Lab/lair
Level 2 – Frog slaves
Level 3 – Maze level
Level 4 – Fungus and flying lizards
Level 5 – Ballroom
Level 6 – unexplored


Upon reaching the fifth level, they find a massive and ornate ballroom, with several entrances. Fyn convinces Bajol (reluctantly) to go back and reunite with Grigor and Frumious, which they do at the bottom of the spiral stair. The Knights then return to the ballroom, and choosing what seems to be the main entry, run through several hallways until finding the initial front lobby of the keep, and the Doorwarden waiting for them. End Session.

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