Wicker

Wicker

Tuesday, November 25, 2014

Custom Character Creation

Rolling Method

We will try something different this time. You will roll 5D6+4 and total the results for a number 9-34. You will do this twice and pick the higher number. Each stat has a base score of 8. You will then divide your generated number up among the stats, adding to the "8"s (or subtracting). No stat may be higher than an 18 (before racial adjust.). Lowest possible set is 10, 10, 10, 9, 9, 9 if all ones are rolled. Highest possible set is 14, 14, 14, 14, 13, 13 (or 18, 18, 16, 10, 10, 10) if all sixes are rolled. The statistical average set is 12, 12, 11, 11, 11, 11 on an even spread or 18, 10, 10, 10, 10, 10 with a high score and no negative modifiers.

Race

All the standard player character races are available.  Humans do not get the bonus feat and skill points until they reach 1st level.

Age

You will begin the game between the ages of 16 and 20 or the equivalent thereof if demi human.

Hit Points

Your character starts with 4 hit points, modified by Con.  Negative Con modifiers will not apply at this time.

Base Attack and Saves

Your starting base attack and base saves are +0.

Proficiencies

You may choose 3 simple weapons to be proficient in. Additionally, most of the villagers have family weapons or shields that have been passed down and taught to their descendents. You may choose one of the following to be proficient in:
                Small and Large Shields                                                 Halberd                                                                Battleaxe
                Ranseur                                                               Guisarme                                            Kukri
                Heavy Pick                                                          Light Pick                                             Glaive                                                                   Handaxe                                                              Greatclub                                            Short sword

Languages

You character knows Valecommon.  If your character has a high enough intelligence to grant bonus languages, you must choose from the following list: Gnome, Elven, Dwarven, Feyspeak, Sylvan

Feats

Your character begins with no feats.

Starting Gold/Equipment

Will be irrelevant, but 5 + 1d10 gold cause why not?

Skills

You start with 2 ranks in any 3 of the following skills (you must take at least 1 craft, profession, or knowledge skill reflecting your background, or perhaps survival if a woodsman of some sort):
Appraise                                                                                              Move Silently
Balance                                                                                                Perform (appropriate to area - no harpsichord, etc...)
Bluff                                                                                                      Profession (appropriate to background)
Climb                                                                                                     Ride
Craft (appropriate to background)                                          Search
Diplomacy                                                                                           Sense Motive
Handle Animal                                                                                  Sleight of Hand
Hide                                                                                                       Spot
Intimidate                                                                                           Survival (if appropriate to community role)
Jump                                                                                                     Swim
Knowledge (appropriate to background)                              Use Rope

Listen

No comments:

Post a Comment