Rolling Method
We will try something different this time. You will
roll 5D6+4 and total the results for a number 9-34. You will do this twice and
pick the higher number. Each stat has a base score of 8. You will then divide
your generated number up among the stats, adding to the "8"s (or
subtracting). No stat may be higher than an 18 (before racial adjust.). Lowest
possible set is 10, 10, 10, 9, 9, 9 if all ones are rolled. Highest possible
set is 14, 14, 14, 14, 13, 13 (or 18, 18, 16, 10, 10, 10) if all sixes are
rolled. The statistical average set is 12, 12, 11, 11, 11, 11 on an even spread
or 18, 10, 10, 10, 10, 10 with a high score and no negative modifiers.
Race
All the standard player character races are available. Humans do not get the bonus feat and skill
points until they reach 1st level.
Age
You will begin the game between the ages of 16 and
20 or the equivalent thereof if demi human.
Hit Points
Your character starts with 4 hit points, modified
by Con. Negative Con modifiers will not
apply at this time.
Base Attack and
Saves
Your starting base attack and base saves are +0.
Proficiencies
You may choose 3 simple weapons to be proficient
in. Additionally, most of the villagers have family weapons or shields that
have been passed down and taught to their descendents. You may choose one of
the following to be proficient in:
Small and Large
Shields Halberd Battleaxe
Ranseur Guisarme Kukri
Heavy Pick Light
Pick Glaive Handaxe Greatclub Short
sword
Languages
You character knows Valecommon. If your character has a high enough
intelligence to grant bonus languages, you must choose from the following list:
Gnome, Elven, Dwarven, Feyspeak, Sylvan
Feats
Your character begins with no feats.
Starting
Gold/Equipment
Will be irrelevant, but 5 + 1d10 gold cause why
not?
Skills
You start with 2 ranks in any 3 of the following
skills (you must take at least 1 craft, profession, or knowledge skill
reflecting your background, or perhaps survival if a woodsman of some sort):
Appraise Move
Silently
Balance Perform
(appropriate to area - no harpsichord, etc...)
Bluff Profession
(appropriate to background)
Climb Ride
Craft (appropriate to background) Search
Diplomacy Sense
Motive
Handle Animal Sleight
of Hand
Hide Spot
Intimidate Survival
(if appropriate to community role)
Jump Swim
Knowledge (appropriate to background) Use
Rope
Listen
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