Date: 10/12/2014
Attending:
Jake, Justin, Joey, Dave, Aaron
Absent: Chris
– show opened this weekend and was too exhausted to attend
Start Time: 7:15
p.m.
End Time:
10:15 p.m.
XP awarded: 240
Game time
elapsed: 5 days
Enemies
Defeated: 5 thugs on horseback (20 xp each)
Notes:
The party is
out for two and a half days recovering. Then Fyn rejoins them and they catch
up. Fyn tells them that the Marquis is a vampire (instead of giving the
specific info from Trevor – see Session 4 notes). While they are talking a
soldier enters the camp and tells them that a group wishes to meet with “the
Knights of Mist Valley”. The party discovers that while they were recuperating,
Nolan wrote and spread a song telling of all their exploits. While the song
tells the truth it frames things in such a way to suggests that the party is
mightier and their accomplishments greater than they actually are. The troops
consequently now hold them all in high regard.
They are
introduced to the Company of the Bright Spear, and adventuring party that has
been heling Trevor. They are on a quest to defeat the Dark necromancer (whom
they name Vespatius). It seems that much of their adventuring casreer has been
foiling Vespatius’ plots and minions culminating in this final attempt to
defeat him personally (basically the final bad guy in this group’s
“campaign”). The Company of the Bright
Spear once had twelve members, but now is just Akkan (wearing breastplate),
Perry (wields the Bright Spear), Zack (dressed in leathers), and the wizard
Herbian.
In
conversation it is discovered that Akkan knew and adventured with Bajol’s dad,
and the two of them fought corsairs in the Isles of Mist. After that Bajol’s
dad went to Tak Nor Vel, which is when Akkan lost track of him.
Bajol has Bruce
sew a battle standard (black Dragon’s head with a sword through it on a grey
field) and the party goes to the quartermaster to acquisition horses and
lances. The group picks up 3 horses including a huge heavy war horse named
Brutus, who is assigned to Feydor by the party.
Karl lets
them know they are now known as the Knights of Mist Valley (no longer Black
Badger), and that they are under his direct command. Thomas, now with one arm,
is assigned to lead rear guard. The Knights of Mist Valley are: Bajol, Feydor,
Fyn, Frumious, Grigor, Bruce, Nolan, and Justarius. Karl sends the Knights out
to find the holy hermit Sarath, and recruit him to be the expedition’s healer.
On the way
to Sarath the Knights encounter 5 human mercs on horseback, resulting in the
group’s first mounted combat (which they win – capturing an additional horse).
Sarath
proves to be a crusty old man who agrees to help. He knows Father Theodore and
thinks highly of him. The Knights and Sarath rejoin the troops, and the whole
group marches to the Tower.
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