Wicker

Wicker

Tuesday, November 25, 2014

Session 5

Date: 10/12/2014
Attending: Jake, Justin, Joey, Dave, Aaron
Absent: Chris – show opened this weekend and was too exhausted to attend
Start Time: 7:15 p.m.
End Time: 10:15 p.m.
XP awarded: 240
Game time elapsed: 5 days
Enemies Defeated: 5 thugs on horseback (20 xp each)

Notes:
The party is out for two and a half days recovering. Then Fyn rejoins them and they catch up. Fyn tells them that the Marquis is a vampire (instead of giving the specific info from Trevor – see Session 4 notes). While they are talking a soldier enters the camp and tells them that a group wishes to meet with “the Knights of Mist Valley”. The party discovers that while they were recuperating, Nolan wrote and spread a song telling of all their exploits. While the song tells the truth it frames things in such a way to suggests that the party is mightier and their accomplishments greater than they actually are. The troops consequently now hold them all in high regard.

They are introduced to the Company of the Bright Spear, and adventuring party that has been heling Trevor. They are on a quest to defeat the Dark necromancer (whom they name Vespatius). It seems that much of their adventuring casreer has been foiling Vespatius’ plots and minions culminating in this final attempt to defeat him personally (basically the final bad guy in this group’s “campaign”).  The Company of the Bright Spear once had twelve members, but now is just Akkan (wearing breastplate), Perry (wields the Bright Spear), Zack (dressed in leathers), and the wizard Herbian.

In conversation it is discovered that Akkan knew and adventured with Bajol’s dad, and the two of them fought corsairs in the Isles of Mist. After that Bajol’s dad went to Tak Nor Vel, which is when Akkan lost track of him.

Bajol has Bruce sew a battle standard (black Dragon’s head with a sword through it on a grey field) and the party goes to the quartermaster to acquisition horses and lances. The group picks up 3 horses including a huge heavy war horse named Brutus, who is assigned to Feydor by the party.

Karl lets them know they are now known as the Knights of Mist Valley (no longer Black Badger), and that they are under his direct command. Thomas, now with one arm, is assigned to lead rear guard. The Knights of Mist Valley are: Bajol, Feydor, Fyn, Frumious, Grigor, Bruce, Nolan, and Justarius. Karl sends the Knights out to find the holy hermit Sarath, and recruit him to be the expedition’s healer.

On the way to Sarath the Knights encounter 5 human mercs on horseback, resulting in the group’s first mounted combat (which they win – capturing an additional horse).

Sarath proves to be a crusty old man who agrees to help. He knows Father Theodore and thinks highly of him. The Knights and Sarath rejoin the troops, and the whole group marches to the Tower.

Upon reaching the tower they see only 50 goatmen, 50 minotaurs, and about 100 human troops (they were expecting far greater numbers). Karl and Trevor build an observation tower and hail the Dark Necromancer seeking parley. Vespatius comes out on an upper balcony and casts a spell that makes Trevor explode, and then goes back into the tower. End of Session

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