Date: 10/5/2014
Attending:
Jake, Justin, Joey, Chris, Aaron
Absent: Dave
– grades due Monday and was behind (see special note below)
Start Time: 7:05
p.m.
End Time:
10:00 p.m.
XP awarded: 305
– 330; bring each up to 600 – leveled up at end of session reverts XP to zero
Game time
elapsed: 10 days
Enemies
Defeated: 3 goat men (50 xp each) in combat; untold number in story (see Notes)
Notes:
Master Shake
having gotten away scot free, the party re-groups back at base camp. Thomas
volunteers the group for forward scouting duty to put distance between them and
Captain Narl among others. Fyn gets ill and spends the duration of this time
away from the group.
While
scouting they meet a gentleman named Valen dressed in an odd assortment of
clothes and travelling with a walking stick. Thomas identified the poncho he
wears as being a peasant style in the Kingdom of the Isles of Mist, but the
wide brimmed hat as being from another region entirely. Valen chats pleasantly
with the group, warns them about goatmen mercenaries up ahead, and demonstrates
the magic abilities of his staff (Northern Wanderer’s Staff). He seems
unconcerned with both the soldiers and the dragon and merrily continues on his
way.
The group
reports in, and Bajol purchases a short sword from Green stag member Colm.
Striking up a conversation with the stoic Greymoorian (whose name proves to be
Bruce), Bajol realizes that Bruce is quite skilled with weapons. Bajol arranges
with Thomas to have Bruce and a spellcaster Kellen transferred into Black
Badger. Bruce and Kellen begin instructing the party in the ways of combat and
sorcery.
On their
next foray into scouting they find a wooden cabin on top of a hill, manned by 3
goatmen mercs. The party slays them, and discovered that this is Meditation
Shack #3 built by Abaer. There were notes and journals stored in the cabin, but
the goatmen had burned them to start the fire, much to Grigor’s dismay. They
interrogate and release the surviving goatman, who informs them that there are
600 goatmen mercenaries moving through the hills to join with a merc band at
the base of the Dark Necromancer’s Tower.
Heading back
Thomas finds a way to report directly to Karl. Karl lets the group know that he
had secretly arranged for a column of 1,000 troops to reinforce them by
marching through the Dragon Wastes. He sends a runner to have a portion of
these troops rush to support for an attack on the goatmen.
Fyn is
approached by Karl and sent to the column with orders to give to Trevor, the mage
leading the troops. Fyn rides through the hills and crosses the mountains,
abandoning his horse along the way, and successfully reports to Trevor. Trevor,
impressed, is quite cordial with Fyn. Fyn takes the opportunity to ask Trevor
about his father and the Marquis Daedalus. Trevor identifies the elder Sosyl as
a “hatchet man for the crown”. As for the Marquis, he tells Fyn that the
Marquis is rarely seen at court, is a political and magical power broker, and
has been active for generations. He also tells Fyn that his opinion is that the
Marquis is not human. (Note that this took place in a short session before
Session 5 on 10/12/14 at which point Fyn was awarded xp to put him on par with
the group and allow him to level up.)
Meanwhile
Karl’s troops travel for days through the hills. The relief troop of 180 (the
rest still marching) arrives with Trevor (and Fyn) just as they (Karl’s troops)
catch the Goatmen in two adjacent valleys. Black Quad and Green Quad (and thus
the party) are sent into one valley and the rest into another (including Fyn).
The party’s troops head into the valley to do battle, when a huge storm cloud
boils up as if from nowhere, (Bajol sees a large figure riding it – later
identified by Trevor as the Dark Necromancer) and the valley fills with dense
fog that limits visibility to 5 feet. The battle occurs in the fog, and Black
Badger circles up on Thomas’ orders and stays still – slaying any goatmen who
approach. Thomas leads a few forays into the fog, first returning with a wound
Justarius, then reporting Colin dead, then not returning at all. Kellen breaks
away and flees into the fog. Bruce is wounded. Suddenly a horn sounds – Karl’s
group have won the day in the other valley and entered this one. The fog is
lifted (dispelled by Trevor) and the party realizes (along with all of the
other valley’s troops) that only Black Badger is standing on the whole field of
battle. They are immediately treated as heroes by all.
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