Your
character is a resident of Halvenspring – a small village of Mossreach within
the Kingdom of the Seven Vales. Halvenspring has a population of around 400 –
about 20% children, 20% elderly (50’s and above or equivalent), 60% male, and
70% human. The majority of the residences are on farms or woodland cottages in
the surrounding area. Only about 35 homes are in the village proper.
Halvenspring
boasts a smithy, an inn, two taverns, a church, and a single general store.
Many of the villagers make their living selling hams and sausage, so pig
raising is the primary industry of Halvenspring. Those who are not swineherds
farm standard subsistence crops or are woodcutters, but in both cases they
mainly provide for the village and do not export except to a neighboring
village. A small few collect herbs and mushrooms for sale from the woods.
The town
proper is nestled just on the northern outskirts of Firnockt Forest, right as
it runs up against the West Almeneids and the Broken Hills begin. Though
technically not in the Firnockt, large pines, fir, and ash trees tower over the
village and most of its farmlands. Running along the edge of the village is
Diving Creek a quiet shallow stream that runs with impressive speed before
moving underground a mile south in the Firnockt. About three hour’s walk north
and slightly east into the Broken Hills is the spring that serves both as the
source of the Diving and of the Village’s name.
The
buildings are sold two story affairs, where the first floor is stone, and the
second floor mostly wood. The roofs are pine shingled and steeply slanted. Most
of the buildings in the village, and indeed the surrounding residences, are
well over a hundred years old and in some cases even as old as three hundred
years. They are passed down from family to family often with multiple
generations living in the same home. It is more common for a new farm or wood
cottage to be built than a new village structure although it does happen. There
are a few abandoned buildings though none in the center of the village.
There are
few luxuries but they are not missed. No one in the town is wealthy by any
means but no one is homeless or hungry either. Every community has its
lay-abouts, and Halvenspring is no exception, but even those known for laziness
are willing to put in an honest day’s work (if a short and not terribly
productive one).
The
community is kept from being stagnant by keeping open ties with two neighboring
villages, Templemount, and Halvenstomb. The three villages meet for annual
festivals, and young folk are encouraged to look for love out of town, so to
speak. Most out of village trade occurs with these two neighbors, and a small
isolated economy cycles healthily around. The pork goods and other products
intended for export are taken to Carrageen for sale.
Halvenspring
is governed by the Grey Circle, an elected group of four men and four women
each over the age of 40 (or the equivalent). The Circle adjudicates disputes,
sets temporary ordinances, and manages public land and edifices (such as the
stone bridge over the Diving or the pave stones in town). Technically the
villages are within the Barony of Templemount, but the Baron and his family
have a very “don’t-rock-the-boat” ruling style, and have for generations. The
Baron does however appoint a Sheriff for each village who works with the Grey
Circle and acts as police, protector, and representative. The current Sheriff
has been the Sheriff of Halvenspring for forty years and is well loved and
respected. His name is Slignigh and is a reserved but friendly half-orc. A
separate individual is Jovithe the Tax Collector, a tall lean human whose short
beard has long turned to salt inspite of the significant pepper holdout on his
head. Jovithe is the sole tax collector for the Baron. He swings through
Halvenspring about four times a year. Taxes are only collected annually, but
Jovithe is a fair and kind man, and keeps informed on how everyone’s crops and
herds are doing so that he can arrange for assistance in making their taxes if
need be. He also brings tales of the Kingdom, though it is often little more
than weather reports and town gossip, and he is warmly welcomed at least three
out of four annual visits.
Beasts
occasionally come out of the Firnockt, usually giant boars or ravenous wolf
packs, driven to violence by long winters or hot summers. More rarely are
raiding parties of red-caps, vicious sadistic creatures known as Tainted Ones
among the communities demi-humans. There has not been a raid of red-caps on
Halvenspring in your lifetime, though the occasional traveler disappears
traveling in the Firnockt and evidence points to the red-caps. The Firnockt
also contains bears and other, darker things. Few leave established paths and
none venture deep into the Forest for those who do seldom return and come back
changed if they do. Because of these threats the villagers of Halvenspring for
the most part know their way around simple weapons, and Slignigh is happy to
train any who show an aptitude.
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