Wicker

Wicker

Wednesday, January 14, 2015

Excerpts from the Journal of the Marquis Daedalus

I am having difficulty collecting my thoughts. What few memories I retain prior to my “awakening” are fragmented. There is a pressure on my mental facilities. Even though I was not fully sentient, I still had an awareness. It is enough to know that this is not my world. Why can I not think straight?

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After much trial and error I have succeeded in magically shifting my shape into that of the local prey. It is imperfect, particularly in my face, but once out of my true form the pressure on my mind vanished. It is time to define my territory, create a lair, and then ponder my new circumstances.

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I must confess the elf I ate for dinner is much less substantial than what I remember. It is curious to me how this world can be so similar to the last, yet so different. This new prey, these humans, are the main difference. Physically they are very similar to the Xianni but not as indifferent to the world. As of yet they have not encroached on my territory but I imagine they will in just a few centuries.

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It seems I am not the only survivor. I must see to my hunting range’s defenses. Also it seems these humans are a threat. They are crafty, aggressive, and powerful. And worse, where they go the so called “Firstborn” become the same. I have modified my alternate shape to reflect a human, as best as I can. My magical studies are difficult; it seems there are limits to what magic I can aspire to.

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I am NOT the only survivor. Shadows, wicker, and crows! I will ally myself with humanity! I will set wards and magics throughout my territory! I will create an army! And I will have the means to end myself or flee. Shadows, wicker, and crows! They walk as men!

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A necromancer from Nath has set up a tower in the Hidden Hills. His probing into the Void triggered one of my wards. I flew to his tower and confronted him but he was far more powerful than I anticipated. I was forced to flee. More and more I am finding that guile and intrigue are more effective for me. I will leave this necromancer be for now. Let him pursue madness in Void. I need not act unless he contacts something there. And then, well perhaps being a “human” lord will work against mighty wizards too.

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