Date: 1/25/2015
Attending:
Jake, Justin, Dave, Chris, Aaron
Absent: Joey
– ill after backpacking
Start Time: 7:31
p.m.
End Time: 10:45
p.m.
XP awarded: 565
Game time
elapsed: 4 days
Enemies
Defeated: 14 redcaps, 1 elder redcap, 1 wispwalker
Notes:
The party
stops on the outskirts of town to discuss whether or not to confront the
Marquis. The vote is against so Grigor goes back into town to have Ellicor
remove the brands in his palms. Ellicor seems a little disappointed but
complies.
The party
then rides out, seeking to forge a path to the Southwest, off the road. They
camp that evening on a hill and set watches. On Feydor’s watch seven crows fly
up and form into a humanoid figure dressed in tattered black cloth and carrying
a scythe. He floats a foot or so off the ground, and the grass withers and dies
underneath him.
Gesturing towards
Bajol the figure says to Feydor, “Your friend is wearing my brother’s armor.
Tell him it is too late to enter the game.” Responding, Feydor says, “What is
your name?” Instead of answering the figure swoops close to Feydor and
whispers, “I was once divine.” He then shatters into a flock of crows that fly
off in different directions.
The next
morning Feydor fills in the party and the Knights decide to return to
Shadowmount to speak with Ellicor. Packing up they ride the full day back to
town only to find that evening that Ellicor is gone, his shop is closed with a
sign indicating that he has left on a purchasing trip. The Knights then go to
Ellard’s and try to pump Ellard for info about Ellicor. Ellard flat out refuses
to talk about Ellicor and throws the party out when they continue to press him,
but he does refer to Ellicor as “The Betrayer”.
Giving up,
the party heads over to the Gutted Candle to stay the night. On arriving they
find Helga in a nervous state. She informs them that the Maquis is coming to
town for the first time in years and will be staying at her inn; the Doorwarden
is upstairs preparing the rooms. The Knights immediately flee into the night
riding out along the road towards Waymeet. They camp late and sleep into the
morning, and then continue along the road. Rather than camp another night they
decide to press on. On the second night an old redcap and a figure made of
smoke stop them, accuse them of being kinslayers, and then ambush them along
with 14 other redcaps. The smoke figure seems wispy and insubstantial, and his
sword moves through armor as if it was not there. None-the-less the Knights are
victorious, and continue to ride on through the night.
They reach
Waymeet in the wee hours of the morning and the town is still locked up. A band
of reavers leaves the woods but is slain by the wall archers before they can
attack the party. The Knights camp outside the walls until daybreak and the
opening of the town.
Heading in they
take rooms at the Stag and Chalice, and then go to Marcus (the dwarven smelter)
to touch base. When Grigor lets slip in idle conversation redcaps are really
altered gnomes, Marcus asks if the party will accompany him to Northcross to
tell that story to a dwarven sage he knows there. The Knights, mindful of
events back in Halvenspring, relunctantly agree. End Session
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