Wicker

Wicker

Friday, January 30, 2015

Session 20

Date: 1/25/2015
Attending: Jake, Justin, Dave, Chris, Aaron
Absent: Joey – ill after backpacking
Start Time: 7:31 p.m.
End Time: 10:45 p.m.
XP awarded: 565
Game time elapsed:  4 days
Enemies Defeated: 14 redcaps, 1 elder redcap, 1 wispwalker

Notes:
The party stops on the outskirts of town to discuss whether or not to confront the Marquis. The vote is against so Grigor goes back into town to have Ellicor remove the brands in his palms. Ellicor seems a little disappointed but complies.

The party then rides out, seeking to forge a path to the Southwest, off the road. They camp that evening on a hill and set watches. On Feydor’s watch seven crows fly up and form into a humanoid figure dressed in tattered black cloth and carrying a scythe. He floats a foot or so off the ground, and the grass withers and dies underneath him.

Gesturing towards Bajol the figure says to Feydor, “Your friend is wearing my brother’s armor. Tell him it is too late to enter the game.” Responding, Feydor says, “What is your name?” Instead of answering the figure swoops close to Feydor and whispers, “I was once divine.” He then shatters into a flock of crows that fly off in different directions.

The next morning Feydor fills in the party and the Knights decide to return to Shadowmount to speak with Ellicor. Packing up they ride the full day back to town only to find that evening that Ellicor is gone, his shop is closed with a sign indicating that he has left on a purchasing trip. The Knights then go to Ellard’s and try to pump Ellard for info about Ellicor. Ellard flat out refuses to talk about Ellicor and throws the party out when they continue to press him, but he does refer to Ellicor as “The Betrayer”.

Giving up, the party heads over to the Gutted Candle to stay the night. On arriving they find Helga in a nervous state. She informs them that the Maquis is coming to town for the first time in years and will be staying at her inn; the Doorwarden is upstairs preparing the rooms. The Knights immediately flee into the night riding out along the road towards Waymeet. They camp late and sleep into the morning, and then continue along the road. Rather than camp another night they decide to press on. On the second night an old redcap and a figure made of smoke stop them, accuse them of being kinslayers, and then ambush them along with 14 other redcaps. The smoke figure seems wispy and insubstantial, and his sword moves through armor as if it was not there. None-the-less the Knights are victorious, and continue to ride on through the night.

They reach Waymeet in the wee hours of the morning and the town is still locked up. A band of reavers leaves the woods but is slain by the wall archers before they can attack the party. The Knights camp outside the walls until daybreak and the opening of the town.


Heading in they take rooms at the Stag and Chalice, and then go to Marcus (the dwarven smelter) to touch base. When Grigor lets slip in idle conversation redcaps are really altered gnomes, Marcus asks if the party will accompany him to Northcross to tell that story to a dwarven sage he knows there. The Knights, mindful of events back in Halvenspring, relunctantly agree. End Session

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