Date: 1/4/2015
Attending:
Jake, Justin, Joey, Dave, Chris
Absent: none
Start Time: 7:02
p.m.
End Time: 10:18
p.m.
XP awarded: 225
Game time
elapsed: 1 day
Enemies
Defeated: none
Notes:
The Knights
rode hard out of Dalus Keep. They
stopped at the Stone Table on the road back to Shadowmount, and used the horses
to topple it over. After discussing where to go, they decided to return to
Shadowmount, which they did. Riding in before dusk they headed straight to the
Gutted Candle.
Upon
reaching the gutted candle Master Shake indicated that he was going to separate
from the group – as he had 10 years to catch up on. Bajol wished to ask him
some questions before he went, questions about his being captured. Master Shake
described the events leading to his imprisonment and Bajol was noplussed to
find out that Master Shake had not been tortured and had given the Marquis
information after merely being threatened (and by subtext instead of a direct
threat). The party gave Master Shake 150 gp and he left into the night.
The Knights
booked the same rooms in the Gutted Candle as before and turned in for the
night. Here we broke out of game to have a player conversation about character
goals and conflict resolution.
Aaron’s
stated goals for Feydor – Advance as a Paladin, survive, find out about his
family history
Justin’s
stated goals for Bajol – Destroy all evil in the world, be the party protector
(keep his buddies alive), bend the will of the party in support of his goal to
destroy all evil
Dave’s state
goals for Fyn – Understand what happened to his dad, maintain the health of the
party
Joey’s
stated goals for Frumious – be helpful, find a way to attune his abilities in
order to be the best tool for Omnianism, bring modern Omnianism closer to lost
Omnianism
Chris’
stated goals for Grigor – give the party the best info to prepare for when
Vespatius returns, explore the history of the world, acquire power to combat
the evil of the world
Conflict
resolution: all players are to remember to always allow for compromise, if
needed a party vote will be the final resolution on disputes, always have the
option to “let the die decide”. Also player who find themselves emotionally
worked up or “hot” are encouraged to take a break and step away from the table
(game will pause in such an instance). The DM also may call a group break if he
feels emotions are riding too high.
Game
resumed, with a conversation between characters about threats, action items,
and things of interest to the party. The following list was compiled:
Puppet King
Vespatius
Crow Man
Daedalus
Redcap “God”
Toymaker in
Halvenspring
Mirror given
by Daedalus
Mario,
displaced Illmar claimant
Agloians
Cavliers of
the Blue mount
Chronosi
Nolan
Jester
As a side
note Chris asked when recorded history began and was told with the advent of
humanity, roughly 3,000 years ago.
The next
morning the Knights went shopping – re-provisioning rations, rope, etc… They
also stopped in Ellard’s Oddities to find that the shop looked completely
different than before. Finally they stopped by a local armorer where Bajol
commissioned tailored full plate.
Noticing
that the Gutted Candle was the oldest building in the Center, Grigor asked
Helga if he could look in her basement. There the party found an opening behind
a stone in the wall, revealing a stair case leading down. Since Bajol’s armor
would not be ready for 2 days the party resolved to explore under the Gutted
Candle. End Session
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