Wicker

Wicker

Wednesday, January 7, 2015

Session 17

Date: 1/4/2015
Attending: Jake, Justin, Joey, Dave, Chris
Absent: none
Start Time: 7:02 p.m.
End Time: 10:18 p.m.
XP awarded: 225
Game time elapsed: 1 day
Enemies Defeated: none

Notes:
The Knights rode hard out of Dalus Keep.  They stopped at the Stone Table on the road back to Shadowmount, and used the horses to topple it over. After discussing where to go, they decided to return to Shadowmount, which they did. Riding in before dusk they headed straight to the Gutted Candle.

Upon reaching the gutted candle Master Shake indicated that he was going to separate from the group – as he had 10 years to catch up on. Bajol wished to ask him some questions before he went, questions about his being captured. Master Shake described the events leading to his imprisonment and Bajol was noplussed to find out that Master Shake had not been tortured and had given the Marquis information after merely being threatened (and by subtext instead of a direct threat). The party gave Master Shake 150 gp and he left into the night.

The Knights booked the same rooms in the Gutted Candle as before and turned in for the night. Here we broke out of game to have a player conversation about character goals and conflict resolution.

Aaron’s stated goals for Feydor – Advance as a Paladin, survive, find out about his family history

Justin’s stated goals for Bajol – Destroy all evil in the world, be the party protector (keep his buddies alive), bend the will of the party in support of his goal to destroy all evil

Dave’s state goals for Fyn – Understand what happened to his dad, maintain the health of the party

Joey’s stated goals for Frumious – be helpful, find a way to attune his abilities in order to be the best tool for Omnianism, bring modern Omnianism closer to lost Omnianism

Chris’ stated goals for Grigor – give the party the best info to prepare for when Vespatius returns, explore the history of the world, acquire power to combat the evil of the world

Conflict resolution: all players are to remember to always allow for compromise, if needed a party vote will be the final resolution on disputes, always have the option to “let the die decide”. Also player who find themselves emotionally worked up or “hot” are encouraged to take a break and step away from the table (game will pause in such an instance). The DM also may call a group break if he feels emotions are riding too high.

Game resumed, with a conversation between characters about threats, action items, and things of interest to the party. The following list was compiled:
Puppet King
Vespatius
Crow Man
Daedalus
Redcap “God”
Toymaker in Halvenspring
Mirror given by Daedalus
Mario, displaced Illmar claimant
Agloians
Cavliers of the Blue mount
Chronosi
Nolan
Jester

As a side note Chris asked when recorded history began and was told with the advent of humanity, roughly 3,000 years ago.

The next morning the Knights went shopping – re-provisioning rations, rope, etc… They also stopped in Ellard’s Oddities to find that the shop looked completely different than before. Finally they stopped by a local armorer where Bajol commissioned tailored full plate.


Noticing that the Gutted Candle was the oldest building in the Center, Grigor asked Helga if he could look in her basement. There the party found an opening behind a stone in the wall, revealing a stair case leading down. Since Bajol’s armor would not be ready for 2 days the party resolved to explore under the Gutted Candle. End Session

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