Wicker

Wicker

Wednesday, January 7, 2015

Session 16.1

Date: 1/4/2015
Attending: Jake & Chris
Game time elapsed: Hours (occurs during Session 16)

Notes:
Chris and I met briefly prior to the regular Sunday Session (#17) to detail what happens to Grigor during Session 16.

The Doorwarden triggered the floor trap at the Keep entrance, sending the Knights down one chute, and Grigor and Kyros down another. Grigor and Kyros land in a dark dungeon cell, where they wait for an undeterminable amount of time.


Suddenly there is a knock on the door. Grigor peers through the small cell window in the door and sees a diminutive figure that appears to be dressed as a jester. This jester offers to release Grigor and point him to an exit if Grigor hands over any one of the 3 books stolen from the Marquis’ laboratory. Grigor agrees and hands over the book of experiment notes, retaining the journal and spellbook. Conversation implies that the jester works for someone who is not the Marquis, and that neither Grigor nor the jester would want a wicker doll present at this exchange. The jester tells Grigor how to get out and disappears. Grigor follows the instructions and then ends up at a sewer grate, where he notices his party riding by on horses. Calling out he alerts them and they retrieve him. End Session

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