Date: 1/4/2015
Attending:
Jake & Chris
Game time
elapsed: Hours (occurs during Session 16)
Notes:
Chris and I met
briefly prior to the regular Sunday Session (#17) to detail what happens to
Grigor during Session 16.
The
Doorwarden triggered the floor trap at the Keep entrance, sending the Knights
down one chute, and Grigor and Kyros down another. Grigor and Kyros land in a
dark dungeon cell, where they wait for an undeterminable amount of time.
Suddenly
there is a knock on the door. Grigor peers through the small cell window in the
door and sees a diminutive figure that appears to be dressed as a jester. This
jester offers to release Grigor and point him to an exit if Grigor hands over
any one of the 3 books stolen from the Marquis’ laboratory. Grigor agrees and
hands over the book of experiment notes, retaining the journal and spellbook.
Conversation implies that the jester works for someone who is not the Marquis,
and that neither Grigor nor the jester would want a wicker doll present at this
exchange. The jester tells Grigor how to get out and disappears. Grigor follows
the instructions and then ends up at a sewer grate, where he notices his party
riding by on horses. Calling out he alerts them and they retrieve him. End
Session
No comments:
Post a Comment