Wicker

Wicker

Friday, January 2, 2015

Session 16

Date: 12/28/2014
Attending: Jake, Justin, Joey, Dave, Ben as Guest
Absent: Chris – entertaining out of town guest Robin
Start Time: 7:41 p.m.
End Time: 10:27 p.m.
XP awarded: 750
Game time elapsed: several hours
Enemies Defeated: 1 ooze, 8 tusked creatures, 4 frogmen, 5 fungus guards, 1 human leader

Notes:
Picking up immediately after Session 15, the party squared off with the Doorwarden. Grinning, she bowed to the party and said, “You are certainly deserving a reward for making it this far. So you are free to go.” She flings the front door of Dalus Keep wide open, revealing the courtyard beyond, and moved over to the corner of the room.  Immediately the whole party, with the exception of Frumious, bolted for the door. Cackling, the Doorwarden pressed a button on her rod, and the floor of the room fell, sending the Knights down a sliding shaft deep into the bowels of the Keep. Frumious, not wishing to be separated, jumps in after them.

The knights arrive at the bottom of the shaft in what appears to be a jail or dungeon cell. They also see that Grigor and Kyros have gone down a different shaft, and are now missing. After fighting and killing an ooze in the cell, the knights break down the door. Realizing they are in the Keep’s dungeon, they examine the other cells. In one they find a gaunt long bearded man whom they recognize as their old conscript buddy Master Shake.

Master Shake tells them that two days or so after he left to deliver the scroll, he was captured by men loyal to the Marquis. He was brought and has been imprisoned here ever since (ten years). The party fights their way out of the dungeon level, defeating several large tusked creatures, more frogmen, some more of the armored guard figures, and a human leader of some sort. Along the way they find a room that seems to be used as junk storage, mostly filled with old gears and clockwork parts. They find a magical humanoid construct about the size of a Halfling that is missing a large section of its head. Fyn convinces the group to take it with them. Finding the exit, which was blocked by a portcullis Fyn disabled, the party runs up a staircase that leads them to the frogmen level. Working their way through that level they are able to find the spiral staircase from before (Session 15) and retrace their steps to the exit. In one of the tunnels they hear a chuckling as a large creature of some sort stalks through the halls.


At the Keep exit, they find the Doorwarden, right where they left her. She grins and opens the door again – assuring them that this time she will let them leave.  A rope is tied around Frumious and he goes running out into the room. Sure enough the Doorwarden triggers the trap floor again. The party hauls Frumious up while unleashing a flurry of missile weapons at the Doorwarden, who counters with spells. Frumious, now back on solid footing, uses the spell Mage Hand to steal the Doorwarden’s rod. Receiving it he passes it to Fyn who finds the correct button and restores the floor. The Doorwarden screams and charges, but Fyn drops here down the shaft by triggering the trap. Then, restoring the floor again, the Knights rush out and saddle up. As they begin riding out Grigor is spotting trying to shake free a grate in the wall. The Knights retrieve him and ride out of the Keep towards Shadowmount. End Session.

1 comment:

  1. If someone can make an argument that there is a better 0 level spell out there than Mage Hand, I'd like to hear it. I just hope I can hear over the sound of my own boos.

    ReplyDelete