A study by
Phineas Wooperill
…and thus I
have determined that I can be of most use to my comrades in arms by endeavoring
to see that they are more effective vis-à-vis their weaponry. Recorded herein are spells that temporarily
affect weaponry in various ways. That being said the pinnacle (which I have of
course reached) is to make permanently magical arms. By which I mean weapons of
course. Blades and clubs and such. Making magical limbs will have to wait for
later exploration and then only to empower combat. Do you hear me Robleon? If
you’re reading this quit those disgusting dalliances with tavern wenches and
apply your “magical enhancements” to a more proper use. What you’re doing is
just obscene.
It should be
noted that while the studies outlined in this book will allow me (and those who
follow me) to create enchanted weapons it is by far not the only way to make
such things. The Firstborn have crafting techniques that yield weapons of a
magical nature, and various materials produce enchanted effects when worked
into weaponry. I have taken the liberty to describe them here.
Dwarven
Forged – Dwarven craftsmanship with metal is such that they produce a weapon that
is either extremely sharp or weighted in such a way to land devastating blows.
The Mountainborn understand combat.
Elvencrafted
– the Skyborn weave “starlight” into their weapons, which sounds like the kind
of superstitious malarkey that only a drooling imbecile would believe (still
reading Robleon?). In any case weapons made by the Skyborn glow faintly when
wielded which looks rather dramatic and is an excellent way to tell all enemies
“here I am! I am clearly the biggest threat, my stuff glows! Kill me first!”
Halfling
Made – the Meadowborn have a knack for throwing everything from rocks and
stones to their lives away. Every weapon the Meadowborn make is balanced in
such a way that it can be thrown accurately. Not understanding that there is
already a whole class of weapons devoted to throwing (see my earlier book Classification
and Types of Weapons – an Academic Reference) the Meadowborn decided that
everything should and can be thrown, from dart to halberd. If they made siege
engines they would probably devise a way for a whole village to unite and throw
the trebuchet instead of just loading and firing the damn thing.
Gnome Carved
– The Forestborn are miracle workers when it comes to wood and have developed
techniques to create wooden weapons that are as durable and as sharp as steel.
While their products are extremely serviceable and effective, I personally see
their craft as mere novelty. We have steel. Why run off and make something as
good as steel when steel is sitting right there? It’s like someone looking at a
fork – that was given to them - and saying “Hey this could be handy to eat food
with! I’m going to set it down and cut tines into a spoon, making it almost as
good as the fork I was given and completely useless as a spoon with the added
bonus of making me look like a damn fool!” (But don’t take my word for it
Robleon… go ahead and market your “Foroon”, I’m looking forward to seeing you
try).
Materials:
Lava Smelt –
this is metal that was forged completely out of and submerged in lava. It
produces something that looks like opaque black glass veined with red. When
wielded the weapon bursts into flame and burns its victims as well as
cuts/crushes/stabs. I'm saying the weapon still functions as a weapon, but while on fire. Thus burning and hurting. And yes I am aware fire hurts. Grasp the concept or abandon it; either way move on.
Perma Ice –
this is actually ice harvested from the far north – some say (fools) from
Eternal Ice itself. The ice is so dense and compacted that it does not melt if
worked correctly and adds a deeply cold touch to the wounds it inflicts. Which I guess also burns. But it burns with cold not with fire. See it gets so cold that your nerves report pain, but the sensation is similar to the pain experienced from heat and oh just go to the next entry already.
Pitted Iron –
pitted iron is only found in special mines throughout the world. It is a dark
ash grey iron that is porous and constantly weeps a caustic acid. The combat
benefits should be obvious to anyone of even passing intellegence (acid
chemically burns flesh Robleon, making the owies hurt more).
Skymetal –
falls from the sky as meteorites and can be worked about as easily as steel. It
retains an electrical charge (Matry wrote that it acquires the charge as it
passes through the sky dome where the clouds rub up against each other in his
book Skymetal – Evidence of Worlds Beyond?; don’t bother reading it I just
quoted the only piece that doesn’t read like a rabid dog chewing on its own gonads).
Adamantine –
this extremely hard metal is difficult to work with but produces a weapon that
can pierce the toughest of natural hide. Indeed reputably there are creatures
that can only be effectively hurt by such stuff. Matry's ego is still impervious though.
Cold Iron –
the bane of the fey, this softer metal must be forged underground at low
temperatures, and is often finished in the dark, with the smith operating by
sound and touch alone. Somewhat impractical for repeated use, against the right
creature even its touch is devastating.
Mithril – the
lightest and the prettiest of the mystical metals, mithril can be forged into
hard weapons, or armor that bends almost like cloth. The Mountainborn know its
rarity and are loath to part with it, while the Skyborn greedily covet every
scrap they can get. More than one local war has been fought over possession of
mithril.
Alchemical
Silver – unlike the rest of the materials discussed here, Alchemical Silver is
not found naturally. Instead it is created through a chemical process that
involves bonding silver with another metal – usually steel or cold iron.
Creatures of the night are said to fear this substance which makes it a good
choice for weaponry. That is if you're fighting creatures of the night. I wouldn't take it into a desert during midday. Not going to be as cool.
Dragonbone –
to my knowledge no one today makes weapons out of dragonbone. I mention it here
because of rumored dragonbone weapons found in local ruins and in far off
lands. Having never seen such a weapon I do not have any inkling as to what
properties it might possess, if it exists at all.
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